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48 int16_t *output_samples;
61 output_samples = (int16_t *)
frame->data[0];
64 for (
i = 0;
i < 256;
i++)
69 *output_samples++ =
cb[*
src++];
77 .
p.
name =
"paf_audio",
static double cb(void *priv, double x, double y)
#define PAF_SOUND_FRAME_SIZE
This structure describes decoded (raw) audio or video data.
#define AV_CHANNEL_LAYOUT_STEREO
int nb_channels
Number of channels in this layout.
const FFCodec ff_paf_audio_decoder
AVCodec p
The public AVCodec.
AVChannelLayout ch_layout
Audio channel layout.
if it could not because there are no more frames
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_CODEC_DECODE_CB(func)
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_WL24 unsigned int_TMPL AV_RL16
static av_cold int paf_audio_init(AVCodecContext *avctx)
void av_channel_layout_uninit(AVChannelLayout *channel_layout)
Free any allocated data in the channel layout and reset the channel count to 0.
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
An AVChannelLayout holds information about the channel layout of audio data.
enum AVSampleFormat sample_fmt
audio sample format
#define i(width, name, range_min, range_max)
#define PAF_SOUND_SAMPLES
#define FF_CODEC_CAP_INIT_THREADSAFE
The codec does not modify any global variables in the init function, allowing to call the init functi...
@ AV_SAMPLE_FMT_S16
signed 16 bits
const char * name
Name of the codec implementation.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
static av_const int sign_extend(int val, unsigned bits)
static int paf_audio_decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *pkt)
This structure stores compressed data.
#define AVERROR_INVALIDDATA
Invalid data found when processing input.