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44 ptrdiff_t line_size,
int rnd);
46 #define DECL_PUT(X, Y) \
47 void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
48 ptrdiff_t stride, int rnd); \
49 static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
50 ptrdiff_t stride, int rnd) \
52 ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
53 ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
54 dst += 8*stride; src += 8*stride; \
55 ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
56 ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
100 while (!found && (((uintptr_t) dst) & 7) &&
size >= 4)
102 found = (
AV_RL32(
src) &~ 0x03000000) == 0x00030000;
117 while (!found &&
size >= 4)
119 found = (
AV_RL32(
src) &~ 0x03000000) == 0x00030000;
146 #define FN_ASSIGN(X, Y) \
147 dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
148 dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void(* vc1_v_loop_filter16)(uint8_t *src, ptrdiff_t stride, int pq)
void(* vc1_inv_trans_4x4)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3]
av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
void(* vc1_inv_trans_8x8_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3]
void(* vc1_inv_trans_4x4_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_h_loop_filter4_neon(uint8_t *src, int stride, int pq)
void(* vc1_v_loop_filter4)(uint8_t *src, ptrdiff_t stride, int pq)
void(* vc1_h_loop_filter4)(uint8_t *src, ptrdiff_t stride, int pq)
void ff_vc1_h_loop_filter16_neon(uint8_t *src, int stride, int pq)
void ff_vc1_inv_trans_8x8_neon(int16_t *block)
void ff_vc1_v_loop_filter4_neon(uint8_t *src, int stride, int pq)
void(* vc1_inv_trans_8x4_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_h_loop_filter16)(uint8_t *src, ptrdiff_t stride, int pq)
void ff_vc1_v_loop_filter16_neon(uint8_t *src, int stride, int pq)
void(* vc1_inv_trans_8x4)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_inv_trans_4x8_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_h_loop_filter8_neon(uint8_t *src, int stride, int pq)
void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_inv_trans_8x8)(int16_t *b)
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
int(* vc1_unescape_buffer)(const uint8_t *src, int size, uint8_t *dst)
void(* vc1_h_loop_filter8)(uint8_t *src, ptrdiff_t stride, int pq)
vc1op_pixels_func put_vc1_mspel_pixels_tab[2][16]
void ff_vc1_v_loop_filter8_neon(uint8_t *src, int stride, int pq)
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_RL32
static int vc1_unescape_buffer_neon(const uint8_t *src, int size, uint8_t *dst)
void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_v_loop_filter8)(uint8_t *src, ptrdiff_t stride, int pq)
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
int ff_vc1_unescape_buffer_helper_neon(const uint8_t *src, int size, uint8_t *dst)
The exact code depends on how similar the blocks are and how related they are to the block
void(* vc1_inv_trans_4x8)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int rnd)