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D3D11 frame descriptor for pool allocation. More...
#include <hwcontext_d3d11va.h>
Data Fields | |
ID3D11Texture2D * | texture |
The texture in which the frame is located. More... | |
intptr_t | index |
The index into the array texture element representing the frame, or 0 if the texture is not an array texture. More... | |
D3D11 frame descriptor for pool allocation.
In user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs with the data pointer pointing at an object of this type describing the planes of the frame.
This has no use outside of custom allocation, and AVFrame AVBufferRef do not necessarily point to an instance of this struct.
Definition at line 109 of file hwcontext_d3d11va.h.
ID3D11Texture2D* AVD3D11FrameDescriptor::texture |
The texture in which the frame is located.
The reference count is managed by the AVBufferRef, and destroying the reference will release the interface.
Normally stored in AVFrame.data[0].
Definition at line 117 of file hwcontext_d3d11va.h.
Referenced by qsv_frames_derive_from(), qsv_frames_derive_to(), qsv_init_child_ctx(), and wrap_texture_buf().
intptr_t AVD3D11FrameDescriptor::index |
The index into the array texture element representing the frame, or 0 if the texture is not an array texture.
Normally stored in AVFrame.data[1] (cast from intptr_t).
Definition at line 125 of file hwcontext_d3d11va.h.
Referenced by convert_from_tensorflow.Operand::__lt__(), convert_from_tensorflow.Operand::__str__(), qsv_frames_derive_from(), qsv_frames_derive_to(), qsv_init_child_ctx(), and wrap_texture_buf().