FFmpeg
Data Structures | Macros | Functions
texturedsp.h File Reference
#include <stddef.h>
#include <stdint.h>
#include "avcodec.h"

Go to the source code of this file.

Data Structures

struct  TextureDSPContext
 
struct  TextureDSPThreadContext
 

Macros

#define TEXTURE_BLOCK_W   4
 
#define TEXTURE_BLOCK_H   4
 

Functions

void ff_texturedsp_init (TextureDSPContext *c)
 
void ff_texturedspenc_init (TextureDSPContext *c)
 
int ff_texturedsp_decompress_thread (AVCodecContext *avctx, void *arg, int slice, int thread_nb)
 
int ff_texturedsp_compress_thread (AVCodecContext *avctx, void *arg, int slice, int thread_nb)
 

Detailed Description

Texture block (4x4) module

References: https://www.opengl.org/wiki/S3_Texture_Compression https://www.opengl.org/wiki/Red_Green_Texture_Compression https://msdn.microsoft.com/en-us/library/bb694531%28v=vs.85%29.aspx

All functions return how much data has been written or read.

Pixel input or output format is always AV_PIX_FMT_RGBA.

Definition in file texturedsp.h.

Macro Definition Documentation

◆ TEXTURE_BLOCK_W

#define TEXTURE_BLOCK_W   4

Definition at line 44 of file texturedsp.h.

◆ TEXTURE_BLOCK_H

#define TEXTURE_BLOCK_H   4

Definition at line 45 of file texturedsp.h.

Function Documentation

◆ ff_texturedsp_init()

void ff_texturedsp_init ( TextureDSPContext c)

Definition at line 637 of file texturedsp.c.

Referenced by dds_decode(), dxv_init(), hap_init(), txd_decode_frame(), and vbn_init().

◆ ff_texturedspenc_init()

void ff_texturedspenc_init ( TextureDSPContext c)

Definition at line 666 of file texturedspenc.c.

Referenced by hap_init(), and vbn_init().

◆ ff_texturedsp_decompress_thread()

int ff_texturedsp_decompress_thread ( AVCodecContext avctx,
void *  arg,
int  slice,
int  thread_nb 
)

◆ ff_texturedsp_compress_thread()

int ff_texturedsp_compress_thread ( AVCodecContext avctx,
void *  arg,
int  slice,
int  thread_nb 
)

Referenced by compress_texture(), and vbn_encode().