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51 int is_first_table = 1, had_offsets = 0, had_compressors = 0, had_sizes = 0;
62 switch (section_type) {
67 for (
i = 0;
i < section_size;
i++) {
68 ctx->chunks[
i].compressor = bytestream2_get_byte(gbc) << 4;
77 for (
i = 0;
i < section_size / 4;
i++) {
78 ctx->chunks[
i].compressed_size = bytestream2_get_le32(gbc);
87 for (
i = 0;
i < section_size / 4;
i++) {
88 ctx->chunks[
i].compressed_offset = bytestream2_get_le32(gbc);
99 if (!had_sizes || !had_compressors)
105 size_t running_size = 0;
106 for (
i = 0;
i <
ctx->chunk_count;
i++) {
107 ctx->chunks[
i].compressed_offset = running_size;
108 if (
ctx->chunks[
i].compressed_size > UINT32_MAX - running_size)
110 running_size +=
ctx->chunks[
i].compressed_size;
120 size_t running_offset = 0;
121 for (
i = 0;
i <
ctx->chunk_count;
i++) {
122 if (
ctx->chunks[
i].compressed_offset != running_offset
125 running_offset +=
ctx->chunks[
i].compressed_size;
136 const char *compressorstr;
150 "Invalid texture format %#04x.\n", section_type & 0x0F);
154 switch (section_type & 0xF0) {
159 ctx->chunks[0].compressor = section_type & 0xF0;
160 ctx->chunks[0].compressed_offset = 0;
161 ctx->chunks[0].compressed_size =
ctx->texture_section_size;
164 compressorstr =
"none";
166 compressorstr =
"snappy";
175 compressorstr =
"complex";
187 for (
i = 0;
i <
ctx->chunk_count;
i++) {
201 int64_t uncompressed_size;
205 if (uncompressed_size < 0) {
206 return uncompressed_size;
223 int chunk_nb,
int thread_nb)
235 int64_t uncompressed_size =
ctx->tex_size;
257 int start_texture_section = 0;
262 if (
ctx->texture_count == 2) {
266 if ((section_type & 0x0F) != 0x0D) {
267 av_log(avctx,
AV_LOG_ERROR,
"Invalid section type in 2 textures mode %#04x.\n", section_type);
270 start_texture_section = 4;
278 for (t = 0; t <
ctx->texture_count; t++) {
288 *
ctx->dec[t].tex_ratio) {
293 start_texture_section +=
ctx->texture_section_size + 4;
299 ctx->dec[t].tex_data.in =
ctx->gbc.buffer;
303 *
ctx->dec[t].tex_ratio) {
314 ctx->chunk_results,
ctx->chunk_count);
316 for (
i = 0;
i <
ctx->chunk_count;
i++) {
317 if (
ctx->chunk_results[
i] < 0)
318 return ctx->chunk_results[
i];
321 ctx->dec[t].tex_data.in =
ctx->tex_buf;
340 const char *texture_name;
355 ctx->texture_count = 1;
356 ctx->dec[0].raw_ratio = 16;
361 case MKTAG(
'H',
'a',
'p',
'1'):
362 texture_name =
"DXT1";
363 ctx->dec[0].tex_ratio = 8;
364 ctx->dec[0].tex_funct =
ctx->dxtc.dxt1_block;
367 case MKTAG(
'H',
'a',
'p',
'5'):
368 texture_name =
"DXT5";
369 ctx->dec[0].tex_ratio = 16;
370 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5_block;
373 case MKTAG(
'H',
'a',
'p',
'Y'):
374 texture_name =
"DXT5-YCoCg-scaled";
375 ctx->dec[0].tex_ratio = 16;
376 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5ys_block;
379 case MKTAG(
'H',
'a',
'p',
'A'):
380 texture_name =
"RGTC1";
381 ctx->dec[0].tex_ratio = 8;
382 ctx->dec[0].tex_funct =
ctx->dxtc.rgtc1u_gray_block;
383 ctx->dec[0].raw_ratio = 4;
386 case MKTAG(
'H',
'a',
'p',
'M'):
387 texture_name =
"DXT5-YCoCg-scaled / RGTC1";
388 ctx->dec[0].tex_ratio = 16;
389 ctx->dec[1].tex_ratio = 8;
390 ctx->dec[0].tex_funct =
ctx->dxtc.dxt5ys_block;
391 ctx->dec[1].tex_funct =
ctx->dxtc.rgtc1u_alpha_block;
392 ctx->dec[1].raw_ratio = 16;
393 ctx->dec[1].slice_count =
ctx->dec[0].slice_count;
395 ctx->texture_count = 2;
427 .codec_tags = (
const uint32_t []){
428 MKTAG(
'H',
'a',
'p',
'1'),
429 MKTAG(
'H',
'a',
'p',
'5'),
430 MKTAG(
'H',
'a',
'p',
'Y'),
431 MKTAG(
'H',
'a',
'p',
'A'),
432 MKTAG(
'H',
'a',
'p',
'M'),
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
static av_always_inline int bytestream2_seek(GetByteContext *g, int offset, int whence)
This structure describes decoded (raw) audio or video data.
int ff_hap_parse_section_header(GetByteContext *gbc, int *section_size, enum HapSectionType *section_type)
int flags
Frame flags, a combination of AV_FRAME_FLAGS.
int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb)
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have so the codec calls ff_thread_report set FF_CODEC_CAP_ALLOCATE_PROGRESS in FFCodec caps_internal and use ff_thread_get_buffer() to allocate frames. Otherwise decode directly into the user-supplied frames. Call ff_thread_report_progress() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
AVCodec p
The public AVCodec.
static int hap_parse_decode_instructions(HapContext *ctx, int size)
int thread_count
thread count is used to decide how many independent tasks should be passed to execute()
static int hap_decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *avpkt)
#define FF_CODEC_TAGS_END
FFCodec.codec_tags termination value.
static av_cold int hap_close(AVCodecContext *avctx)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define AV_FRAME_FLAG_KEY
A flag to mark frames that are keyframes.
#define FF_CODEC_DECODE_CB(func)
av_cold void ff_hap_free_context(HapContext *ctx)
static av_cold int hap_init(AVCodecContext *avctx)
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
av_cold void ff_texturedsp_init(TextureDSPContext *c)
#define CODEC_LONG_NAME(str)
@ AV_PIX_FMT_RGBA
packed RGBA 8:8:8:8, 32bpp, RGBARGBA...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static int decompress_chunks_thread(AVCodecContext *avctx, void *arg, int chunk_nb, int thread_nb)
@ AV_PICTURE_TYPE_I
Intra.
static av_always_inline unsigned int bytestream2_get_buffer(GetByteContext *g, uint8_t *dst, unsigned int size)
@ HAP_ST_DECODE_INSTRUCTIONS
int ff_hap_set_chunk_count(HapContext *ctx, int count, int first_in_frame)
@ AV_PIX_FMT_GRAY8
Y , 8bpp.
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
const FFCodec ff_hap_decoder
enum AVPictureType pict_type
Picture type of the frame.
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
enum HapCompressor compressor
int av_reallocp(void *ptr, size_t size)
Allocate, reallocate, or free a block of memory through a pointer to a pointer.
#define AV_CODEC_CAP_SLICE_THREADS
Codec supports slice-based (or partition-based) multithreading.
@ AV_PIX_FMT_RGB0
packed RGB 8:8:8, 32bpp, RGBXRGBX... X=unused/undefined
@ HAP_ST_COMPRESSOR_TABLE
#define i(width, name, range_min, range_max)
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
main external API structure.
#define AVERROR_DECODER_NOT_FOUND
Decoder not found.
int coded_width
Bitstream width / height, may be different from width/height e.g.
int64_t ff_snappy_peek_uncompressed_length(GetByteContext *gb)
Get the uncompressed length of an input buffer compressed using the Snappy algorithm.
static int hap_can_use_tex_in_place(HapContext *ctx)
unsigned int codec_tag
fourcc (LSB first, so "ABCD" -> ('D'<<24) + ('C'<<16) + ('B'<<8) + 'A').
This structure stores compressed data.
int ff_snappy_uncompress(GetByteContext *gb, uint8_t *buf, int64_t *size)
Decompress an input buffer using Snappy algorithm.
uint32_t compressed_offset
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
int linesize[AV_NUM_DATA_POINTERS]
For video, a positive or negative value, which is typically indicating the size in bytes of each pict...
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
#define MKTAG(a, b, c, d)
int av_image_check_size(unsigned int w, unsigned int h, int log_offset, void *log_ctx)
Check if the given dimension of an image is valid, meaning that all bytes of the image can be address...
int(* execute2)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count)
The codec may call this to execute several independent things.
static int hap_parse_frame_header(AVCodecContext *avctx)