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27 #ifndef AVUTIL_STEREO3D_H
28 #define AVUTIL_STEREO3D_H
164 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf default minimum maximum flags name is the option name
@ AV_STEREO3D_VIEW_LEFT
Frame contains only the left view.
@ AV_STEREO3D_SIDEBYSIDE_QUINCUNX
Views are next to each other, but when upscaling apply a checkerboard pattern.
This structure describes decoded (raw) audio or video data.
@ AV_STEREO3D_VIEW_RIGHT
Frame contains only the right view.
@ AV_STEREO3D_SIDEBYSIDE
Views are next to each other.
@ AV_STEREO3D_VIEW_PACKED
Frame contains two packed views.
@ AV_STEREO3D_2D
Video is not stereoscopic (and metadata has to be there).
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf type
@ AV_STEREO3D_FRAMESEQUENCE
Views are alternated temporally.
@ AV_STEREO3D_LINES
Views are packed per line, as if interlaced.
int flags
Additional information about the frame packing.
@ AV_STEREO3D_CHECKERBOARD
Views are packed in a checkerboard-like structure per pixel.
@ AV_STEREO3D_TOPBOTTOM
Views are on top of each other.
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
@ AV_STEREO3D_COLUMNS
Views are packed per column.
enum AVStereo3DType type
How views are packed within the video.
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
enum AVStereo3DView view
Determines which views are packed.
AVStereo3DView
List of possible view types.
AVStereo3DType
List of possible 3D Types.
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Stereo 3D type: this structure describes how two videos are packed within a single video surface,...
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.