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70 static void worker_func(
void *priv,
int jobnr,
int threadnr,
int nb_jobs,
int nb_threads)
76 ret =
c->func ?
c->func(avctx, (
char *)
c->args +
c->job_size * jobnr)
77 :
c->func2(avctx,
c->args, jobnr, threadnr);
89 for (
i = 0;
i <
c->thread_count;
i++) {
110 c->job_size = job_size;
130 c->mainfunc = mainfunc;
138 void (*mainfunc)(
void *);
157 if (thread_count <= 1) {
190 for (;
i < thread_count;
i++) {
228 if (!entries || !
field)
return;
int(* func)(AVBPrint *dst, const char *in, const char *arg)
#define FF_CODEC_CAP_SLICE_THREAD_HAS_MF
Codec initializes slice-based threading with a main function.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
static av_always_inline int pthread_mutex_init(pthread_mutex_t *mutex, const pthread_mutexattr_t *attr)
void avpriv_slicethread_execute(AVSliceThread *ctx, int nb_jobs, int execute_main)
Execute slice threading.
void ff_slice_thread_free(AVCodecContext *avctx)
struct AVSliceThread AVSliceThread
static void main_function(void *priv)
const struct AVCodec * codec
int avpriv_slicethread_create(AVSliceThread **pctx, void *priv, void(*worker_func)(void *priv, int jobnr, int threadnr, int nb_jobs, int nb_threads), void(*main_func)(void *priv), int nb_threads)
Create slice threading context.
int thread_count
thread count is used to decide how many independent tasks should be passed to execute()
void ff_thread_report_progress2(AVCodecContext *avctx, int field, int thread, int n)
static double(*const func2[])(void *, double, double)
void ff_thread_await_progress2(AVCodecContext *avctx, int field, int thread, int shift)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this field
struct AVCodecInternal * internal
Private context used for internal data.
int av_cold ff_slice_thread_init_progress(AVCodecContext *avctx)
static void worker_func(void *priv, int jobnr, int threadnr, int nb_jobs, int nb_threads)
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
#define pthread_mutex_unlock(a)
static int thread_execute2(AVCodecContext *avctx, action_func2 *func2, void *arg, int *ret, int job_count)
static int shift(int a, int b)
static int thread_execute(AVCodecContext *avctx, action_func *func, void *arg, int *ret, int job_count, int job_size)
static const av_always_inline FFCodec * ffcodec(const AVCodec *codec)
#define FF_THREAD_SLICE
Decode more than one part of a single frame at once.
int avcodec_default_execute(AVCodecContext *c, int(*func)(AVCodecContext *c2, void *arg2), void *arg, int *ret, int count, int size)
static av_always_inline int pthread_cond_destroy(pthread_cond_t *cond)
int ff_slice_thread_init(AVCodecContext *avctx)
int av_codec_is_encoder(const AVCodec *codec)
static av_always_inline int pthread_mutex_destroy(pthread_mutex_t *mutex)
int ff_slice_thread_execute_with_mainfunc(AVCodecContext *avctx, action_func2 *func2, main_func *mainfunc, void *arg, int *ret, int job_count)
unsigned caps_internal
Internal codec capabilities FF_CODEC_CAP_*.
#define i(width, name, range_min, range_max)
int() main_func(AVCodecContext *c)
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
void * av_calloc(size_t nmemb, size_t size)
int() action_func2(AVCodecContext *c, void *arg, int jobnr, int threadnr)
static av_always_inline int pthread_cond_signal(pthread_cond_t *cond)
int ff_slice_thread_allocz_entries(AVCodecContext *avctx, int count)
main external API structure.
int active_thread_type
Which multithreading methods are in use by the codec.
int(* execute)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg), void *arg2, int *ret, int count, int size)
The codec may call this to execute several independent things.
static av_always_inline int pthread_cond_wait(pthread_cond_t *cond, pthread_mutex_t *mutex)
int() action_func(AVCodecContext *c, void *arg)
void avpriv_slicethread_free(AVSliceThread **pctx)
Destroy slice threading context.
static av_always_inline int pthread_cond_init(pthread_cond_t *cond, const pthread_condattr_t *attr)
int(* execute2)(struct AVCodecContext *c, int(*func)(struct AVCodecContext *c2, void *arg, int jobnr, int threadnr), void *arg2, int *ret, int count)
The codec may call this to execute several independent things.
#define pthread_mutex_lock(a)