Go to the source code of this file.
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static const char * | format_string [] |
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static const unsigned | bpp_mask [] = { 0xffffffff, 0x03ff03ff, 0x0fff0fff } |
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◆ randomize_buffers [1/2]
#define randomize_buffers |
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Value: do { \
int n, m; \
int bpp = 1 + (!!idepth); \
int buf_size =
W *
H * bpp; \
for (m = 0; m < 3; m++) { \
int
ss = m ? ss_w + ss_h : 0; \
int plane_sz = buf_size >>
ss; \
for (n = 0; n < plane_sz; n += 4) { \
AV_WN32A(&
src[m][n],
r); \
} \
} \
} while (0)
Definition at line 185 of file vf_colorspace.c.
◆ randomize_buffers [2/2]
#define randomize_buffers |
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Value: do { \
int y, x, p; \
for (p = 0; p < 3; p++) { \
for (y = 0; y <
H; y++) { \
for (x = 0; x <
W; x++) { \
int
r =
rnd() & 0x7fff; \
r -= (32768 - 28672) >> 1; \
} \
} \
} \
} while (0)
Definition at line 185 of file vf_colorspace.c.
◆ check_yuv2yuv()
static void check_yuv2yuv |
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void |
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◆ check_yuv2rgb()
static void check_yuv2rgb |
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void |
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◆ check_rgb2yuv()
static void check_rgb2yuv |
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void |
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◆ check_multiply3x3()
static void check_multiply3x3 |
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void |
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◆ checkasm_check_colorspace()
void checkasm_check_colorspace |
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void |
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◆ format_string
const char* format_string[] |
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◆ bpp_mask
const unsigned bpp_mask[] = { 0xffffffff, 0x03ff03ff, 0x0fff0fff } |
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static |