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   23 #include "config_components.h" 
   31 #define MAX_SLICES  1024 
   32 #define INVALID_REF 0xffff 
   35     DXVA_PictureParameters  
pp;
 
   93     const int is_field = 
s->picture_structure != 
PICT_FRAME;
 
   94     const unsigned mb_count = 
s->mb_width * (
s->mb_height >> is_field);
 
   97     void *mapped_data = 
NULL;
 
   98     D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args = &input_args->FrameArguments[input_args->NumFrameArguments++];
 
  100     D3D12_RANGE 
range = {
 
  105     if (FAILED(ID3D12Resource_Map(
buffer, 0, &
range, &mapped_data))) {
 
  111         DXVA_SliceInfo *slice = &ctx_pic->
slices[
i];
 
  113         if (i < ctx_pic->slice_count - 1)
 
  114             slice->wNumberMBsInSlice = slice[1].wNumberMBsInSlice - slice[0].wNumberMBsInSlice;
 
  116             slice->wNumberMBsInSlice = mb_count - slice[0].wNumberMBsInSlice;
 
  123     args->Type  = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
 
  124     args->Size  = 
sizeof(DXVA_SliceInfo) * ctx_pic->
slice_count;
 
  125     args->pData = ctx_pic->
slices;
 
  127     input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
 
  157     ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_MPEG2;
 
  159     ctx->max_num_ref = 3;
 
  164 #if CONFIG_MPEG2_D3D12VA_HWACCEL 
  166     .
p.
name               = 
"mpeg2_d3d12va",
 
  
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
AVHWAccel p
The public AVHWAccel.
int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
uninit D3D12VADecodeContext
static int d3d12va_mpeg2_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
void ff_dxva2_mpeg2_fill_quantization_matrices(AVCodecContext *avctx, AVDXVAContext *ctx, DXVA_QmatrixData *qm)
void ff_dxva2_mpeg2_fill_picture_parameters(AVCodecContext *avctx, AVDXVAContext *ctx, DXVA_PictureParameters *pp)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
DXVA_SliceInfo slices[MAX_SLICES]
#define av_assert0(cond)
assert() equivalent, that is always enabled.
DXVA_PictureParameters pp
int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
d3d12va common frame params
int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*update_input_arguments)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *))
d3d12va common end frame
@ AV_PIX_FMT_D3D12
Hardware surfaces for Direct3D 12.
#define D3D12VA_DECODE_CONTEXT(avctx)
static int d3d12va_mpeg2_end_frame(AVCodecContext *avctx)
static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
void ff_mpeg_draw_horiz_band(MpegEncContext *s, int y, int h)
void ff_dxva2_mpeg2_fill_slice(AVCodecContext *avctx, DXVA_SliceInfo *slice, unsigned position, const uint8_t *buffer, unsigned size)
const char * name
Name of the hardware accelerated codec.
static int d3d12va_mpeg2_decode_init(AVCodecContext *avctx)
#define i(width, name, range_min, range_max)
const struct FFHWAccel ff_mpeg2_d3d12va_hwaccel
main external API structure.
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
This structure is used to provide the necessary configurations and data to the FFmpeg Direct3D 12 HWA...
static int d3d12va_mpeg2_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
@ AV_CODEC_ID_MPEG2VIDEO
preferred ID for MPEG-1/2 video decoding
const uint8_t * bitstream
int ff_d3d12va_decode_init(AVCodecContext *avctx)
init D3D12VADecodeContext