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channel_layout.h
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1/*
2 * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
3 * Copyright (c) 2008 Peter Ross
4 *
5 * This file is part of FFmpeg.
6 *
7 * FFmpeg is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
11 *
12 * FFmpeg is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
16 *
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with FFmpeg; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20 */
21
22#ifndef AVUTIL_CHANNEL_LAYOUT_H
23#define AVUTIL_CHANNEL_LAYOUT_H
24
25#include <stdint.h>
26#include <stdlib.h>
27
28#include "version.h"
29#include "attributes.h"
30
31/**
32 * @file
33 * @ingroup lavu_audio_channels
34 * Public libavutil channel layout APIs header.
35 */
36
37
38/**
39 * @defgroup lavu_audio_channels Audio channels
40 * @ingroup lavu_audio
41 *
42 * Audio channel layout utility functions
43 *
44 * @{
45 */
46
48 /// Invalid channel index
68 /** Stereo downmix. */
70 /** See above. */
82 AV_CHAN_SIDE_SURROUND_LEFT, ///< +90 degrees, Lss, SiL
83 AV_CHAN_SIDE_SURROUND_RIGHT, ///< -90 degrees, Rss, SiR
84 AV_CHAN_TOP_SURROUND_LEFT, ///< +110 degrees, Lvs, TpLS
85 AV_CHAN_TOP_SURROUND_RIGHT, ///< -110 degrees, Rvs, TpRS
86
89
90 /** Channel is empty can be safely skipped. */
92
93 /** Channel contains data, but its position is unknown. */
95
96 /**
97 * Range of channels between AV_CHAN_AMBISONIC_BASE and
98 * AV_CHAN_AMBISONIC_END represent Ambisonic components using the ACN system.
99 *
100 * Given a channel id `<i>` between AV_CHAN_AMBISONIC_BASE and
101 * AV_CHAN_AMBISONIC_END (inclusive), the ACN index of the channel `<n>` is
102 * `<n> = <i> - AV_CHAN_AMBISONIC_BASE`.
103 *
104 * @note these values are only used for AV_CHANNEL_ORDER_CUSTOM channel
105 * orderings, the AV_CHANNEL_ORDER_AMBISONIC ordering orders the channels
106 * implicitly by their position in the stream.
107 */
109 // leave space for 1024 ids, which correspond to maximum order-32 harmonics,
110 // which should be enough for the foreseeable use cases
112};
113
115 /**
116 * Only the channel count is specified, without any further information
117 * about the channel order.
118 */
120 /**
121 * The native channel order, i.e. the channels are in the same order in
122 * which they are defined in the AVChannel enum. This supports up to 63
123 * different channels.
124 */
126 /**
127 * The channel order does not correspond to any other predefined order and
128 * is stored as an explicit map. For example, this could be used to support
129 * layouts with 64 or more channels, or with empty/skipped (AV_CHAN_UNUSED)
130 * channels at arbitrary positions.
131 */
133 /**
134 * The audio is represented as the decomposition of the sound field into
135 * spherical harmonics. Each channel corresponds to a single expansion
136 * component. Channels are ordered according to ACN (Ambisonic Channel
137 * Number).
138 *
139 * The channel with the index n in the stream contains the spherical
140 * harmonic of degree l and order m given by
141 * @code{.unparsed}
142 * l = floor(sqrt(n)),
143 * m = n - l * (l + 1).
144 * @endcode
145 *
146 * Conversely given a spherical harmonic of degree l and order m, the
147 * corresponding channel index n is given by
148 * @code{.unparsed}
149 * n = l * (l + 1) + m.
150 * @endcode
151 *
152 * Normalization is assumed to be SN3D (Schmidt Semi-Normalization)
153 * as defined in AmbiX format $ 2.1.
154 */
156 /**
157 * Number of channel orders, not part of ABI/API
158 */
160};
161
162
163/**
164 * @defgroup channel_masks Audio channel masks
165 *
166 * A channel layout is a 64-bits integer with a bit set for every channel.
167 * The number of bits set must be equal to the number of channels.
168 * The value 0 means that the channel layout is not known.
169 * @note this data structure is not powerful enough to handle channels
170 * combinations that have the same channel multiple times, such as
171 * dual-mono.
172 *
173 * @{
174 */
175#define AV_CH_FRONT_LEFT (1ULL << AV_CHAN_FRONT_LEFT )
176#define AV_CH_FRONT_RIGHT (1ULL << AV_CHAN_FRONT_RIGHT )
177#define AV_CH_FRONT_CENTER (1ULL << AV_CHAN_FRONT_CENTER )
178#define AV_CH_LOW_FREQUENCY (1ULL << AV_CHAN_LOW_FREQUENCY )
179#define AV_CH_BACK_LEFT (1ULL << AV_CHAN_BACK_LEFT )
180#define AV_CH_BACK_RIGHT (1ULL << AV_CHAN_BACK_RIGHT )
181#define AV_CH_FRONT_LEFT_OF_CENTER (1ULL << AV_CHAN_FRONT_LEFT_OF_CENTER )
182#define AV_CH_FRONT_RIGHT_OF_CENTER (1ULL << AV_CHAN_FRONT_RIGHT_OF_CENTER)
183#define AV_CH_BACK_CENTER (1ULL << AV_CHAN_BACK_CENTER )
184#define AV_CH_SIDE_LEFT (1ULL << AV_CHAN_SIDE_LEFT )
185#define AV_CH_SIDE_RIGHT (1ULL << AV_CHAN_SIDE_RIGHT )
186#define AV_CH_TOP_CENTER (1ULL << AV_CHAN_TOP_CENTER )
187#define AV_CH_TOP_FRONT_LEFT (1ULL << AV_CHAN_TOP_FRONT_LEFT )
188#define AV_CH_TOP_FRONT_CENTER (1ULL << AV_CHAN_TOP_FRONT_CENTER )
189#define AV_CH_TOP_FRONT_RIGHT (1ULL << AV_CHAN_TOP_FRONT_RIGHT )
190#define AV_CH_TOP_BACK_LEFT (1ULL << AV_CHAN_TOP_BACK_LEFT )
191#define AV_CH_TOP_BACK_CENTER (1ULL << AV_CHAN_TOP_BACK_CENTER )
192#define AV_CH_TOP_BACK_RIGHT (1ULL << AV_CHAN_TOP_BACK_RIGHT )
193#define AV_CH_STEREO_LEFT (1ULL << AV_CHAN_STEREO_LEFT )
194#define AV_CH_STEREO_RIGHT (1ULL << AV_CHAN_STEREO_RIGHT )
195#define AV_CH_WIDE_LEFT (1ULL << AV_CHAN_WIDE_LEFT )
196#define AV_CH_WIDE_RIGHT (1ULL << AV_CHAN_WIDE_RIGHT )
197#define AV_CH_SURROUND_DIRECT_LEFT (1ULL << AV_CHAN_SURROUND_DIRECT_LEFT )
198#define AV_CH_SURROUND_DIRECT_RIGHT (1ULL << AV_CHAN_SURROUND_DIRECT_RIGHT)
199#define AV_CH_LOW_FREQUENCY_2 (1ULL << AV_CHAN_LOW_FREQUENCY_2 )
200#define AV_CH_TOP_SIDE_LEFT (1ULL << AV_CHAN_TOP_SIDE_LEFT )
201#define AV_CH_TOP_SIDE_RIGHT (1ULL << AV_CHAN_TOP_SIDE_RIGHT )
202#define AV_CH_BOTTOM_FRONT_CENTER (1ULL << AV_CHAN_BOTTOM_FRONT_CENTER )
203#define AV_CH_BOTTOM_FRONT_LEFT (1ULL << AV_CHAN_BOTTOM_FRONT_LEFT )
204#define AV_CH_BOTTOM_FRONT_RIGHT (1ULL << AV_CHAN_BOTTOM_FRONT_RIGHT )
205#define AV_CH_SIDE_SURROUND_LEFT (1ULL << AV_CHAN_SIDE_SURROUND_LEFT )
206#define AV_CH_SIDE_SURROUND_RIGHT (1ULL << AV_CHAN_SIDE_SURROUND_RIGHT )
207#define AV_CH_TOP_SURROUND_LEFT (1ULL << AV_CHAN_TOP_SURROUND_LEFT )
208#define AV_CH_TOP_SURROUND_RIGHT (1ULL << AV_CHAN_TOP_SURROUND_RIGHT )
209#define AV_CH_BINAURAL_LEFT (1ULL << AV_CHAN_BINAURAL_LEFT )
210#define AV_CH_BINAURAL_RIGHT (1ULL << AV_CHAN_BINAURAL_RIGHT )
211
212/**
213 * @}
214 * @defgroup channel_mask_c Audio channel layouts
215 * @{
216 * */
217#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
218#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
219#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
220#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
221#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
222#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
223#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
224#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
225#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
226#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
227#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
228#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
229#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
230#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
231#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
232#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
233#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
234#define AV_CH_LAYOUT_3POINT1POINT2 (AV_CH_LAYOUT_3POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
235#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
236#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
237#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
238#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
239#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
240#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
241#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
242#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
243#define AV_CH_LAYOUT_5POINT1POINT2 (AV_CH_LAYOUT_5POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
244#define AV_CH_LAYOUT_5POINT1POINT2_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
245#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
246#define AV_CH_LAYOUT_CUBE (AV_CH_LAYOUT_QUAD|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
247#define AV_CH_LAYOUT_5POINT1POINT4 (AV_CH_LAYOUT_5POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
248#define AV_CH_LAYOUT_7POINT1POINT2 (AV_CH_LAYOUT_7POINT1|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
249#define AV_CH_LAYOUT_7POINT1POINT4 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT)
250#define AV_CH_LAYOUT_7POINT2POINT3 (AV_CH_LAYOUT_7POINT1POINT2|AV_CH_TOP_BACK_CENTER|AV_CH_LOW_FREQUENCY_2)
251#define AV_CH_LAYOUT_9POINT1POINT4 (AV_CH_LAYOUT_7POINT1POINT4|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
252#define AV_CH_LAYOUT_9POINT1POINT6 (AV_CH_LAYOUT_9POINT1POINT4|AV_CH_TOP_SIDE_LEFT|AV_CH_TOP_SIDE_RIGHT)
253#define AV_CH_LAYOUT_HEXADECAGONAL (AV_CH_LAYOUT_OCTAGONAL|AV_CH_WIDE_LEFT|AV_CH_WIDE_RIGHT|AV_CH_TOP_BACK_LEFT|AV_CH_TOP_BACK_RIGHT|AV_CH_TOP_BACK_CENTER|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_FRONT_LEFT|AV_CH_TOP_FRONT_RIGHT)
254#define AV_CH_LAYOUT_BINAURAL (AV_CH_BINAURAL_LEFT|AV_CH_BINAURAL_RIGHT)
255#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
256#define AV_CH_LAYOUT_22POINT2 (AV_CH_LAYOUT_9POINT1POINT6|AV_CH_BACK_CENTER|AV_CH_LOW_FREQUENCY_2|AV_CH_TOP_FRONT_CENTER|AV_CH_TOP_CENTER|AV_CH_TOP_BACK_CENTER|AV_CH_BOTTOM_FRONT_CENTER|AV_CH_BOTTOM_FRONT_LEFT|AV_CH_BOTTOM_FRONT_RIGHT)
257
258#if FF_API_CHANNEL_LAYOUT_BACK
259/*
260 * The following layout masks are deprecated and will be removed in
261 * an upcoming major bump.
262 */
263#define AV_CH_LAYOUT_5POINT1POINT4_BACK AV_CH_LAYOUT_5POINT1POINT4
264#define AV_CH_LAYOUT_7POINT1POINT4_BACK AV_CH_LAYOUT_7POINT1POINT4
265#define AV_CH_LAYOUT_9POINT1POINT4_BACK AV_CH_LAYOUT_9POINT1POINT4
266#define AV_CH_LAYOUT_7POINT1_TOP_BACK AV_CH_LAYOUT_5POINT1POINT2_BACK
267#endif
268
269/**
270 * @}
271 */
272
283
284/**
285 * An AVChannelCustom defines a single channel within a custom order layout
286 *
287 * Unlike most structures in FFmpeg, sizeof(AVChannelCustom) is a part of the
288 * public ABI.
289 *
290 * No new fields may be added to it without a major version bump.
291 */
292typedef struct AVChannelCustom {
294 char name[16];
295 void *opaque;
297
298/**
299 * An AVChannelLayout holds information about the channel layout of audio data.
300 *
301 * A channel layout here is defined as a set of channels ordered in a specific
302 * way (unless the channel order is AV_CHANNEL_ORDER_UNSPEC, in which case an
303 * AVChannelLayout carries only the channel count).
304 * All orders may be treated as if they were AV_CHANNEL_ORDER_UNSPEC by
305 * ignoring everything but the channel count, as long as av_channel_layout_check()
306 * considers they are valid.
307 *
308 * Unlike most structures in FFmpeg, sizeof(AVChannelLayout) is a part of the
309 * public ABI and may be used by the caller. E.g. it may be allocated on stack
310 * or embedded in caller-defined structs.
311 *
312 * AVChannelLayout can be initialized as follows:
313 * - default initialization with {0}, followed by setting all used fields
314 * correctly;
315 * - by assigning one of the predefined AV_CHANNEL_LAYOUT_* initializers;
316 * - with a constructor function, such as av_channel_layout_default(),
317 * av_channel_layout_from_mask() or av_channel_layout_from_string().
318 *
319 * The channel layout must be uninitialized with av_channel_layout_uninit()
320 *
321 * Copying an AVChannelLayout via assigning is forbidden,
322 * av_channel_layout_copy() must be used instead (and its return value should
323 * be checked)
324 *
325 * No new fields may be added to it without a major version bump, except for
326 * new elements of the union fitting in sizeof(uint64_t).
327 */
328typedef struct AVChannelLayout {
329 /**
330 * Channel order used in this layout.
331 * This is a mandatory field.
332 */
334
335 /**
336 * Number of channels in this layout. Mandatory field.
337 */
339
340 /**
341 * Details about which channels are present in this layout.
342 * For AV_CHANNEL_ORDER_UNSPEC, this field is undefined and must not be
343 * used.
344 */
345 union {
346 /**
347 * This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used
348 * for AV_CHANNEL_ORDER_AMBISONIC to signal non-diegetic channels.
349 * It is a bitmask, where the position of each set bit means that the
350 * AVChannel with the corresponding value is present.
351 *
352 * I.e. when (mask & (1 << AV_CHAN_FOO)) is non-zero, then AV_CHAN_FOO
353 * is present in the layout. Otherwise it is not present.
354 *
355 * @note when a channel layout using a bitmask is constructed or
356 * modified manually (i.e. not using any of the av_channel_layout_*
357 * functions), the code doing it must ensure that the number of set bits
358 * is equal to nb_channels.
359 */
360 uint64_t mask;
361 /**
362 * This member must be used when the channel order is
363 * AV_CHANNEL_ORDER_CUSTOM. It is a nb_channels-sized array, with each
364 * element signalling the presence of the AVChannel with the
365 * corresponding value in map[i].id.
366 *
367 * I.e. when map[i].id is equal to AV_CHAN_FOO, then AV_CH_FOO is the
368 * i-th channel in the audio data.
369 *
370 * When map[i].id is in the range between AV_CHAN_AMBISONIC_BASE and
371 * AV_CHAN_AMBISONIC_END (inclusive), the channel contains an ambisonic
372 * component with ACN index (as defined above)
373 * n = map[i].id - AV_CHAN_AMBISONIC_BASE.
374 *
375 * map[i].name may be filled with a 0-terminated string, in which case
376 * it will be used for the purpose of identifying the channel with the
377 * convenience functions below. Otherwise it must be zeroed.
378 */
380 } u;
381
382 /**
383 * For some private data of the user.
384 */
385 void *opaque;
387
388/**
389 * Macro to define native channel layouts
390 *
391 * @note This doesn't use designated initializers for compatibility with C++ 17 and older.
392 */
393#define AV_CHANNEL_LAYOUT_MASK(nb, m) \
394 { /* .order */ AV_CHANNEL_ORDER_NATIVE, \
395 /* .nb_channels */ (nb), \
396 /* .u.mask */ { m }, \
397 /* .opaque */ NULL }
398
399/**
400 * @name Common pre-defined channel layouts
401 * @{
402 */
403#define AV_CHANNEL_LAYOUT_MONO AV_CHANNEL_LAYOUT_MASK(1, AV_CH_LAYOUT_MONO)
404#define AV_CHANNEL_LAYOUT_STEREO AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO)
405#define AV_CHANNEL_LAYOUT_2POINT1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2POINT1)
406#define AV_CHANNEL_LAYOUT_2_1 AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_2_1)
407#define AV_CHANNEL_LAYOUT_SURROUND AV_CHANNEL_LAYOUT_MASK(3, AV_CH_LAYOUT_SURROUND)
408#define AV_CHANNEL_LAYOUT_3POINT1 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_3POINT1)
409#define AV_CHANNEL_LAYOUT_4POINT0 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_4POINT0)
410#define AV_CHANNEL_LAYOUT_4POINT1 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_4POINT1)
411#define AV_CHANNEL_LAYOUT_2_2 AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_2_2)
412#define AV_CHANNEL_LAYOUT_QUAD AV_CHANNEL_LAYOUT_MASK(4, AV_CH_LAYOUT_QUAD)
413#define AV_CHANNEL_LAYOUT_5POINT0 AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0)
414#define AV_CHANNEL_LAYOUT_5POINT1 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1)
415#define AV_CHANNEL_LAYOUT_5POINT0_BACK AV_CHANNEL_LAYOUT_MASK(5, AV_CH_LAYOUT_5POINT0_BACK)
416#define AV_CHANNEL_LAYOUT_5POINT1_BACK AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_5POINT1_BACK)
417#define AV_CHANNEL_LAYOUT_6POINT0 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0)
418#define AV_CHANNEL_LAYOUT_6POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_6POINT0_FRONT)
419#define AV_CHANNEL_LAYOUT_3POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_3POINT1POINT2)
420#define AV_CHANNEL_LAYOUT_HEXAGONAL AV_CHANNEL_LAYOUT_MASK(6, AV_CH_LAYOUT_HEXAGONAL)
421#define AV_CHANNEL_LAYOUT_6POINT1 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1)
422#define AV_CHANNEL_LAYOUT_6POINT1_BACK AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_BACK)
423#define AV_CHANNEL_LAYOUT_6POINT1_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_6POINT1_FRONT)
424#define AV_CHANNEL_LAYOUT_7POINT0 AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0)
425#define AV_CHANNEL_LAYOUT_7POINT0_FRONT AV_CHANNEL_LAYOUT_MASK(7, AV_CH_LAYOUT_7POINT0_FRONT)
426#define AV_CHANNEL_LAYOUT_7POINT1 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1)
427#define AV_CHANNEL_LAYOUT_7POINT1_WIDE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE)
428#define AV_CHANNEL_LAYOUT_7POINT1_WIDE_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_7POINT1_WIDE_BACK)
429#define AV_CHANNEL_LAYOUT_5POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2)
430#define AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_5POINT1POINT2_BACK)
431#define AV_CHANNEL_LAYOUT_OCTAGONAL AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_OCTAGONAL)
432#define AV_CHANNEL_LAYOUT_CUBE AV_CHANNEL_LAYOUT_MASK(8, AV_CH_LAYOUT_CUBE)
433#define AV_CHANNEL_LAYOUT_5POINT1POINT4 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_5POINT1POINT4)
434#define AV_CHANNEL_LAYOUT_7POINT1POINT2 AV_CHANNEL_LAYOUT_MASK(10, AV_CH_LAYOUT_7POINT1POINT2)
435#define AV_CHANNEL_LAYOUT_7POINT1POINT4 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT1POINT4)
436#define AV_CHANNEL_LAYOUT_7POINT2POINT3 AV_CHANNEL_LAYOUT_MASK(12, AV_CH_LAYOUT_7POINT2POINT3)
437#define AV_CHANNEL_LAYOUT_9POINT1POINT4 AV_CHANNEL_LAYOUT_MASK(14, AV_CH_LAYOUT_9POINT1POINT4)
438#define AV_CHANNEL_LAYOUT_9POINT1POINT6 AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_9POINT1POINT6)
439#define AV_CHANNEL_LAYOUT_HEXADECAGONAL AV_CHANNEL_LAYOUT_MASK(16, AV_CH_LAYOUT_HEXADECAGONAL)
440#define AV_CHANNEL_LAYOUT_BINAURAL AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_BINAURAL)
441#define AV_CHANNEL_LAYOUT_STEREO_DOWNMIX AV_CHANNEL_LAYOUT_MASK(2, AV_CH_LAYOUT_STEREO_DOWNMIX)
442#define AV_CHANNEL_LAYOUT_22POINT2 AV_CHANNEL_LAYOUT_MASK(24, AV_CH_LAYOUT_22POINT2)
443
444#if FF_API_CHANNEL_LAYOUT_BACK
445/*
446 * The following layouts are deprecated and will be removed in
447 * an upcoming major bump.
448 */
449#define AV_CHANNEL_LAYOUT_5POINT1POINT4_BACK AV_CHANNEL_LAYOUT_5POINT1POINT4
450#define AV_CHANNEL_LAYOUT_7POINT1POINT4_BACK AV_CHANNEL_LAYOUT_7POINT1POINT4
451#define AV_CHANNEL_LAYOUT_9POINT1POINT4_BACK AV_CHANNEL_LAYOUT_9POINT1POINT4
452#define AV_CHANNEL_LAYOUT_7POINT1_TOP_BACK AV_CHANNEL_LAYOUT_5POINT1POINT2_BACK
453#endif
454
455#define AV_CHANNEL_LAYOUT_AMBISONIC_FIRST_ORDER \
456 { /* .order */ AV_CHANNEL_ORDER_AMBISONIC, \
457 /* .nb_channels */ 4, \
458 /* .u.mask */ { 0 }, \
459 /* .opaque */ NULL }
460/** @} */
461
462struct AVBPrint;
463
464/**
465 * Get a human readable string in an abbreviated form describing a given channel.
466 * This is the inverse function of @ref av_channel_from_string().
467 *
468 * @param buf pre-allocated buffer where to put the generated string
469 * @param buf_size size in bytes of the buffer.
470 * @param channel the AVChannel whose name to get
471 * @return amount of bytes needed to hold the output string, or a negative AVERROR
472 * on failure. If the returned value is bigger than buf_size, then the
473 * string was truncated.
474 */
475int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel);
476
477/**
478 * bprint variant of av_channel_name().
479 *
480 * @note the string will be appended to the bprint buffer.
481 */
482void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
483
484/**
485 * Get a human readable string describing a given channel.
486 *
487 * @param buf pre-allocated buffer where to put the generated string
488 * @param buf_size size in bytes of the buffer.
489 * @param channel the AVChannel whose description to get
490 * @return amount of bytes needed to hold the output string, or a negative AVERROR
491 * on failure. If the returned value is bigger than buf_size, then the
492 * string was truncated.
493 */
494int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel);
495
496/**
497 * bprint variant of av_channel_description().
498 *
499 * @note the string will be appended to the bprint buffer.
500 */
501void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id);
502
503/**
504 * This is the inverse function of @ref av_channel_name().
505 *
506 * @return the channel with the given name
507 * AV_CHAN_NONE when name does not identify a known channel
508 */
509enum AVChannel av_channel_from_string(const char *name);
510
511/**
512 * Initialize a custom channel layout with the specified number of channels.
513 * The channel map will be allocated and the designation of all channels will
514 * be set to AV_CHAN_UNKNOWN.
515 *
516 * This is only a convenience helper function, a custom channel layout can also
517 * be constructed without using this.
518 *
519 * @param channel_layout the layout structure to be initialized
520 * @param nb_channels the number of channels
521 *
522 * @return 0 on success
523 * AVERROR(EINVAL) if the number of channels <= 0
524 * AVERROR(ENOMEM) if the channel map could not be allocated
525 */
526int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels);
527
528/**
529 * Initialize a native channel layout from a bitmask indicating which channels
530 * are present.
531 *
532 * @param channel_layout the layout structure to be initialized
533 * @param mask bitmask describing the channel layout
534 *
535 * @return 0 on success
536 * AVERROR(EINVAL) for invalid mask values
537 */
538int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask);
539
540/**
541 * Initialize a channel layout from a given string description.
542 * The input string can be represented by:
543 * - the formal channel layout name (returned by av_channel_layout_describe())
544 * - single or multiple channel names (returned by av_channel_name(), eg. "FL",
545 * or concatenated with "+", each optionally containing a custom name after
546 * a "@", eg. "FL@Left+FR@Right+LFE")
547 * - a decimal or hexadecimal value of a native channel layout (eg. "4" or "0x4")
548 * - the number of channels with default layout (eg. "4c")
549 * - the number of unordered channels (eg. "4C" or "4 channels")
550 * - the ambisonic order followed by optional non-diegetic channels (eg.
551 * "ambisonic 2+stereo")
552 * On error, the channel layout will remain uninitialized, but not necessarily
553 * untouched.
554 *
555 * @param channel_layout uninitialized channel layout for the result
556 * @param str string describing the channel layout
557 * @return 0 on success parsing the channel layout
558 * AVERROR(EINVAL) if an invalid channel layout string was provided
559 * AVERROR(ENOMEM) if there was not enough memory
560 */
562 const char *str);
563
564/**
565 * Get the default channel layout for a given number of channels.
566 *
567 * @param ch_layout the layout structure to be initialized
568 * @param nb_channels number of channels
569 */
570void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels);
571
572/**
573 * Iterate over all standard channel layouts.
574 *
575 * @param opaque a pointer where libavutil will store the iteration state. Must
576 * point to NULL to start the iteration.
577 *
578 * @return the standard channel layout or NULL when the iteration is
579 * finished
580 */
581const AVChannelLayout *av_channel_layout_standard(void **opaque);
582
583/**
584 * Free any allocated data in the channel layout and reset the channel
585 * count to 0.
586 *
587 * @param channel_layout the layout structure to be uninitialized
588 */
589void av_channel_layout_uninit(AVChannelLayout *channel_layout);
590
591/**
592 * Make a copy of a channel layout. This differs from just assigning src to dst
593 * in that it allocates and copies the map for AV_CHANNEL_ORDER_CUSTOM.
594 *
595 * @note the destination channel_layout will be always uninitialized before copy.
596 *
597 * @param dst destination channel layout
598 * @param src source channel layout
599 * @return 0 on success, a negative AVERROR on error.
600 */
602
603/**
604 * Get a human-readable string describing the channel layout properties.
605 * The string will be in the same format that is accepted by
606 * @ref av_channel_layout_from_string(), allowing to rebuild the same
607 * channel layout, except for opaque pointers.
608 *
609 * @param channel_layout channel layout to be described
610 * @param buf pre-allocated buffer where to put the generated string
611 * @param buf_size size in bytes of the buffer.
612 * @return amount of bytes needed to hold the output string, or a negative AVERROR
613 * on failure. If the returned value is bigger than buf_size, then the
614 * string was truncated.
615 */
616int av_channel_layout_describe(const AVChannelLayout *channel_layout,
617 char *buf, size_t buf_size);
618
619/**
620 * bprint variant of av_channel_layout_describe().
621 *
622 * @note the string will be appended to the bprint buffer.
623 * @return 0 on success, or a negative AVERROR value on failure.
624 */
625int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout,
626 struct AVBPrint *bp);
627
628/**
629 * Get the channel with the given index in a channel layout.
630 *
631 * @param channel_layout input channel layout
632 * @param idx index of the channel
633 * @return channel with the index idx in channel_layout on success or
634 * AV_CHAN_NONE on failure (if idx is not valid or the channel order is
635 * unspecified)
636 */
637enum AVChannel
638av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx);
639
640/**
641 * Get the index of a given channel in a channel layout. In case multiple
642 * channels are found, only the first match will be returned.
643 *
644 * @param channel_layout input channel layout
645 * @param channel the channel whose index to obtain
646 * @return index of channel in channel_layout on success or a negative number if
647 * channel is not present in channel_layout.
648 */
650 enum AVChannel channel);
651
652/**
653 * Get the index in a channel layout of a channel described by the given string.
654 * In case multiple channels are found, only the first match will be returned.
655 *
656 * This function accepts channel names in the same format as
657 * @ref av_channel_from_string().
658 *
659 * @param channel_layout input channel layout
660 * @param name string describing the channel whose index to obtain
661 * @return a channel index described by the given string, or a negative AVERROR
662 * value.
663 */
665 const char *name);
666
667/**
668 * Get a channel described by the given string.
669 *
670 * This function accepts channel names in the same format as
671 * @ref av_channel_from_string().
672 *
673 * @param channel_layout input channel layout
674 * @param name string describing the channel to obtain
675 * @return a channel described by the given string in channel_layout on success
676 * or AV_CHAN_NONE on failure (if the string is not valid or the channel
677 * order is unspecified)
678 */
679enum AVChannel
681 const char *name);
682
683/**
684 * Find out what channels from a given set are present in a channel layout,
685 * without regard for their positions.
686 *
687 * @param channel_layout input channel layout
688 * @param mask a combination of AV_CH_* representing a set of channels
689 * @return a bitfield representing all the channels from mask that are present
690 * in channel_layout
691 */
692uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout,
693 uint64_t mask);
694
695/**
696 * Check whether a channel layout is valid, i.e. can possibly describe audio
697 * data.
698 *
699 * @param channel_layout input channel layout
700 * @return 1 if channel_layout is valid, 0 otherwise.
701 */
702int av_channel_layout_check(const AVChannelLayout *channel_layout);
703
704/**
705 * Check whether two channel layouts are semantically the same, i.e. the same
706 * channels are present on the same positions in both.
707 *
708 * If one of the channel layouts is AV_CHANNEL_ORDER_UNSPEC, while the other is
709 * not, they are considered to be unequal. If both are AV_CHANNEL_ORDER_UNSPEC,
710 * they are considered equal iff the channel counts are the same in both.
711 *
712 * @param chl input channel layout
713 * @param chl1 input channel layout
714 * @return 0 if chl and chl1 are equal, 1 if they are not equal. A negative
715 * AVERROR code if one or both are invalid.
716 */
718
719/**
720 * Return the order if the layout is n-th order standard-order ambisonic.
721 * The presence of optional extra non-diegetic channels at the end is not taken
722 * into account.
723 *
724 * @param channel_layout input channel layout
725 * @return the order of the layout, a negative error code otherwise.
726 */
727int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout);
728
729/**
730 * The conversion must be lossless.
731 */
732#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS (1 << 0)
733
734/**
735 * The specified retype target order is ignored and the simplest possible
736 * (canonical) order is used for which the input layout can be losslessy
737 * represented.
738 */
739#define AV_CHANNEL_LAYOUT_RETYPE_FLAG_CANONICAL (1 << 1)
740
741/**
742 * Change the AVChannelOrder of a channel layout.
743 *
744 * Change of AVChannelOrder can be either lossless or lossy. In case of a
745 * lossless conversion all the channel designations and the associated channel
746 * names (if any) are kept. On a lossy conversion the channel names and channel
747 * designations might be lost depending on the capabilities of the desired
748 * AVChannelOrder. Note that some conversions are simply not possible in which
749 * case this function returns AVERROR(ENOSYS).
750 *
751 * The following conversions are supported:
752 *
753 * Any -> Custom : Always possible, always lossless.
754 * Any -> Unspecified: Always possible, lossless if channel designations
755 * are all unknown and channel names are not used, lossy otherwise.
756 * Custom -> Ambisonic : Possible if it contains ambisonic channels with
757 * optional non-diegetic channels in the end. Lossy if the channels have
758 * custom names, lossless otherwise.
759 * Custom -> Native : Possible if it contains native channels in native
760 * order. Lossy if the channels have custom names, lossless otherwise.
761 *
762 * On error this function keeps the original channel layout untouched.
763 *
764 * @param channel_layout channel layout which will be changed
765 * @param order the desired channel layout order
766 * @param flags a combination of AV_CHANNEL_LAYOUT_RETYPE_FLAG_* constants
767 * @return 0 if the conversion was successful and lossless or if the channel
768 * layout was already in the desired order
769 * >0 if the conversion was successful but lossy
770 * AVERROR(ENOSYS) if the conversion was not possible (or would be
771 * lossy and AV_CHANNEL_LAYOUT_RETYPE_FLAG_LOSSLESS was specified)
772 * AVERROR(EINVAL), AVERROR(ENOMEM) on error
773 */
774int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags);
775
776/**
777 * @}
778 */
779
780#endif /* AVUTIL_CHANNEL_LAYOUT_H */
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
Definition dsp.h:87
#define flags(name, subs,...)
Definition cbs_h264.c:74
channel
Use these values when setting the channel map with ebur128_set_channel().
Definition ebur128.h:39
void av_channel_layout_default(AVChannelLayout *ch_layout, int nb_channels)
Get the default channel layout for a given number of channels.
enum AVChannel av_channel_layout_channel_from_string(const AVChannelLayout *channel_layout, const char *name)
Get a channel described by the given string.
int av_channel_layout_from_string(AVChannelLayout *channel_layout, const char *str)
Initialize a channel layout from a given string description.
int av_channel_layout_index_from_channel(const AVChannelLayout *channel_layout, enum AVChannel channel)
Get the index of a given channel in a channel layout.
AVChannelOrder
int av_channel_layout_index_from_string(const AVChannelLayout *channel_layout, const char *name)
Get the index in a channel layout of a channel described by the given string.
int av_channel_layout_retype(AVChannelLayout *channel_layout, enum AVChannelOrder order, int flags)
Change the AVChannelOrder of a channel layout.
int av_channel_layout_describe_bprint(const AVChannelLayout *channel_layout, struct AVBPrint *bp)
bprint variant of av_channel_layout_describe().
void av_channel_description_bprint(struct AVBPrint *bp, enum AVChannel channel_id)
bprint variant of av_channel_description().
int av_channel_layout_ambisonic_order(const AVChannelLayout *channel_layout)
Return the order if the layout is n-th order standard-order ambisonic.
int av_channel_layout_compare(const AVChannelLayout *chl, const AVChannelLayout *chl1)
Check whether two channel layouts are semantically the same, i.e.
int av_channel_name(char *buf, size_t buf_size, enum AVChannel channel)
Get a human readable string in an abbreviated form describing a given channel.
int av_channel_description(char *buf, size_t buf_size, enum AVChannel channel)
Get a human readable string describing a given channel.
int av_channel_layout_custom_init(AVChannelLayout *channel_layout, int nb_channels)
Initialize a custom channel layout with the specified number of channels.
enum AVChannel av_channel_layout_channel_from_index(const AVChannelLayout *channel_layout, unsigned int idx)
Get the channel with the given index in a channel layout.
void av_channel_layout_uninit(AVChannelLayout *channel_layout)
Free any allocated data in the channel layout and reset the channel count to 0.
AVChannel
AVMatrixEncoding
void av_channel_name_bprint(struct AVBPrint *bp, enum AVChannel channel_id)
bprint variant of av_channel_name().
int av_channel_layout_from_mask(AVChannelLayout *channel_layout, uint64_t mask)
Initialize a native channel layout from a bitmask indicating which channels are present.
int av_channel_layout_describe(const AVChannelLayout *channel_layout, char *buf, size_t buf_size)
Get a human-readable string describing the channel layout properties.
int av_channel_layout_check(const AVChannelLayout *channel_layout)
Check whether a channel layout is valid, i.e.
int av_channel_layout_copy(AVChannelLayout *dst, const AVChannelLayout *src)
Make a copy of a channel layout.
uint64_t av_channel_layout_subset(const AVChannelLayout *channel_layout, uint64_t mask)
Find out what channels from a given set are present in a channel layout, without regard for their pos...
const AVChannelLayout * av_channel_layout_standard(void **opaque)
Iterate over all standard channel layouts.
enum AVChannel av_channel_from_string(const char *name)
This is the inverse function of av_channel_name().
@ AV_CHANNEL_ORDER_NATIVE
The native channel order, i.e.
@ FF_CHANNEL_ORDER_NB
Number of channel orders, not part of ABI/API.
@ AV_CHANNEL_ORDER_CUSTOM
The channel order does not correspond to any other predefined order and is stored as an explicit map.
@ AV_CHANNEL_ORDER_UNSPEC
Only the channel count is specified, without any further information about the channel order.
@ AV_CHANNEL_ORDER_AMBISONIC
The audio is represented as the decomposition of the sound field into spherical harmonics.
@ AV_CHAN_LOW_FREQUENCY
@ AV_CHAN_BACK_RIGHT
@ AV_CHAN_UNUSED
Channel is empty can be safely skipped.
@ AV_CHAN_TOP_SURROUND_RIGHT
-110 degrees, Rvs, TpRS
@ AV_CHAN_FRONT_RIGHT_OF_CENTER
@ AV_CHAN_FRONT_LEFT
@ AV_CHAN_SIDE_SURROUND_RIGHT
-90 degrees, Rss, SiR
@ AV_CHAN_TOP_BACK_LEFT
@ AV_CHAN_TOP_FRONT_RIGHT
@ AV_CHAN_FRONT_RIGHT
@ AV_CHAN_AMBISONIC_BASE
Range of channels between AV_CHAN_AMBISONIC_BASE and AV_CHAN_AMBISONIC_END represent Ambisonic compon...
@ AV_CHAN_BACK_CENTER
@ AV_CHAN_TOP_SIDE_RIGHT
@ AV_CHAN_FRONT_CENTER
@ AV_CHAN_TOP_SURROUND_LEFT
+110 degrees, Lvs, TpLS
@ AV_CHAN_SIDE_RIGHT
@ AV_CHAN_SIDE_SURROUND_LEFT
+90 degrees, Lss, SiL
@ AV_CHAN_WIDE_LEFT
@ AV_CHAN_FRONT_LEFT_OF_CENTER
@ AV_CHAN_NONE
Invalid channel index.
@ AV_CHAN_LOW_FREQUENCY_2
@ AV_CHAN_TOP_BACK_CENTER
@ AV_CHAN_BACK_LEFT
@ AV_CHAN_UNKNOWN
Channel contains data, but its position is unknown.
@ AV_CHAN_SIDE_LEFT
@ AV_CHAN_SURROUND_DIRECT_RIGHT
@ AV_CHAN_BOTTOM_FRONT_CENTER
@ AV_CHAN_TOP_FRONT_LEFT
@ AV_CHAN_TOP_BACK_RIGHT
@ AV_CHAN_BOTTOM_FRONT_RIGHT
@ AV_CHAN_STEREO_RIGHT
See above.
@ AV_CHAN_AMBISONIC_END
@ AV_CHAN_TOP_SIDE_LEFT
@ AV_CHAN_BINAURAL_LEFT
@ AV_CHAN_WIDE_RIGHT
@ AV_CHAN_BOTTOM_FRONT_LEFT
@ AV_CHAN_SURROUND_DIRECT_LEFT
@ AV_CHAN_TOP_CENTER
@ AV_CHAN_BINAURAL_RIGHT
@ AV_CHAN_STEREO_LEFT
Stereo downmix.
@ AV_CHAN_TOP_FRONT_CENTER
@ AV_MATRIX_ENCODING_DPLIIX
@ AV_MATRIX_ENCODING_NONE
@ AV_MATRIX_ENCODING_DOLBY
@ AV_MATRIX_ENCODING_DPLII
@ AV_MATRIX_ENCODING_NB
@ AV_MATRIX_ENCODING_DPLIIZ
@ AV_MATRIX_ENCODING_DOLBYEX
@ AV_MATRIX_ENCODING_DOLBYHEADPHONE
#define u(width, name, range_min, range_max)
Definition cbs_apv.c:68
Macro definitions for various function/variable attributes.
Libavutil version macros.
static const uint16_t mask[17]
Definition lzw.c:38
const char * name
Definition qsvenc.c:142
An AVChannelCustom defines a single channel within a custom order layout.
enum AVChannel id
An AVChannelLayout holds information about the channel layout of audio data.
enum AVChannelOrder order
Channel order used in this layout.
uint64_t mask
This member must be used for AV_CHANNEL_ORDER_NATIVE, and may be used for AV_CHANNEL_ORDER_AMBISONIC ...
int nb_channels
Number of channels in this layout.
void * opaque
For some private data of the user.
AVChannelCustom * map
This member must be used when the channel order is AV_CHANNEL_ORDER_CUSTOM.
#define src
Definition vp8dsp.c:248