#include <Metal/Metal.h>
#include <AvailabilityMacros.h>
#include <CoreVideo/CoreVideo.h>
Go to the source code of this file.
◆ ff_metal_compute_encoder_dispatch()
| void ff_metal_compute_encoder_dispatch |
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id< MTLDevice > | device, |
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id< MTLComputePipelineState > | pipeline, |
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id< MTLComputeCommandEncoder > | encoder, |
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NSUInteger | width, |
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NSUInteger | height ) |
◆ ios()
| CVMetalTextureRef ios |
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8. | 0 | ) |
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◆ ff_metal_texture_from_pixbuf()
| CVMetalTextureRef ff_metal_texture_from_pixbuf |
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void * | avclass, |
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CVMetalTextureCacheRef | textureCache, |
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CVPixelBufferRef | pixbuf, |
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int | plane, |
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MTLPixelFormat | format ) |