FFmpeg
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#include "libavutil/channel_layout.h"
#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "demux.h"
#include "internal.h"
Go to the source code of this file.
Data Structures | |
struct | MmDemuxContext |
Macros | |
#define | MM_PREAMBLE_SIZE 6 |
#define | MM_TYPE_HEADER 0x0 |
#define | MM_TYPE_INTER 0x5 |
#define | MM_TYPE_INTRA 0x8 |
#define | MM_TYPE_INTRA_HH 0xc |
#define | MM_TYPE_INTER_HH 0xd |
#define | MM_TYPE_INTRA_HHV 0xe |
#define | MM_TYPE_INTER_HHV 0xf |
#define | MM_TYPE_AUDIO 0x15 |
#define | MM_TYPE_PALETTE 0x31 |
#define | MM_HEADER_LEN_V 0x16 /* video only */ |
#define | MM_HEADER_LEN_AV 0x18 /* video + audio */ |
#define | MM_PALETTE_COUNT 128 |
#define | MM_PALETTE_SIZE (MM_PALETTE_COUNT*3) |
Functions | |
static int | probe (const AVProbeData *p) |
static int | read_header (AVFormatContext *s) |
static int | read_packet (AVFormatContext *s, AVPacket *pkt) |
Variables | |
const FFInputFormat | ff_mm_demuxer |
American Laser Games MM Format Demuxer by Peter Ross (pross) @xvi d.org
The MM format was used by IBM-PC ports of ALG's "arcade shooter" games, including Mad Dog McCree and Crime Patrol.
Technical details here: http://wiki.multimedia.cx/index.php?title=American_Laser_Games_MM
Definition in file mm.c.
#define MM_PALETTE_SIZE (MM_PALETTE_COUNT*3) |
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const FFInputFormat ff_mm_demuxer |