[FFmpeg-user] colorchannelmixer: perceptual gamma

Michael Koch astroelectronic at t-online.de
Sat Jan 23 19:50:00 EET 2021

Am 23.01.2021 um 18:24 schrieb Simon Taylor:
> Question: Is there a way to make ffmpeg's colorchannelmixer use perceptual
> gamma?
> Background: I'm trying to salvage source H.264 video from a capture device
> (8mm film scanner) which seems to have an extreme saturation issue that
> often leaves the red and green channels saturated with minimal blue,
> leaving a bright yellow stain on that area of the frame.
> https://i.imgur.com/6Qh6PRk.png
> Editing a single frame capture of the video in GIMP, I see that if I use
> the Colours -> Components -> Channel Mixer tool and supplement the blue
> channel (1.0) with the green channel (1.0) https://i.imgur.com/Q0qqgSP.png
> the result is desaturated but usable https://i.imgur.com/t19QU4U.png
> I've attempted to replicate this using ffmpeg's colorchannelmixer with the
> same values (output blue = 1.0*blue + 1.0*green)
> Code: https://pastebin.com/raw/czS76ZrN
> but the result has a blue tint. https://i.imgur.com/TsnBKb2.png
> Looking at the RGB values, ffmpeg's behaviour is technically correct (the
> processed B channel is an exact sum of the source B and G channels), but
> GIMP's behaviour is what I need.
> GIMP's behaviour is described in
> https://graphicdesign.stackexchange.com/questions/136750/gimp-channel-mixer-does-not-work-as-expected
> and gamma correction is suggested as the likely difference in how GIMP
> reaches its result.

If you know the mathematical formula, you can realize that in FFmpeg 
with the geq filter. But it's slow.


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