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stereo3d.h
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1 /*
2  * Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 /**
22  * @file
23  * Stereoscopic video
24  */
25 
26 #ifndef AVUTIL_STEREO3D_H
27 #define AVUTIL_STEREO3D_H
28 
29 #include <stdint.h>
30 
31 #include "frame.h"
32 
33 /**
34  * @addtogroup lavu_video
35  * @{
36  *
37  * @defgroup lavu_video_stereo3d Stereo3D types and functions
38  * @{
39  */
40 
41 /**
42  * @addtogroup lavu_video_stereo3d
43  * A stereoscopic video file consists in multiple views embedded in a single
44  * frame, usually describing two views of a scene. This file describes all
45  * possible codec-independent view arrangements.
46  * */
47 
48 /**
49  * List of possible 3D Types
50  */
52  /**
53  * Video is not stereoscopic (and metadata has to be there).
54  */
56 
57  /**
58  * Views are next to each other.
59  *
60  * @code{.unparsed}
61  * LLLLRRRR
62  * LLLLRRRR
63  * LLLLRRRR
64  * ...
65  * @endcode
66  */
68 
69  /**
70  * Views are on top of each other.
71  *
72  * @code{.unparsed}
73  * LLLLLLLL
74  * LLLLLLLL
75  * RRRRRRRR
76  * RRRRRRRR
77  * @endcode
78  */
80 
81  /**
82  * Views are alternated temporally.
83  *
84  * @code{.unparsed}
85  * frame0 frame1 frame2 ...
86  * LLLLLLLL RRRRRRRR LLLLLLLL
87  * LLLLLLLL RRRRRRRR LLLLLLLL
88  * LLLLLLLL RRRRRRRR LLLLLLLL
89  * ... ... ...
90  * @endcode
91  */
93 
94  /**
95  * Views are packed in a checkerboard-like structure per pixel.
96  *
97  * @code{.unparsed}
98  * LRLRLRLR
99  * RLRLRLRL
100  * LRLRLRLR
101  * ...
102  * @endcode
103  */
105 
106  /**
107  * Views are next to each other, but when upscaling
108  * apply a checkerboard pattern.
109  *
110  * @code{.unparsed}
111  * LLLLRRRR L L L L R R R R
112  * LLLLRRRR => L L L L R R R R
113  * LLLLRRRR L L L L R R R R
114  * LLLLRRRR L L L L R R R R
115  * @endcode
116  */
118 
119  /**
120  * Views are packed per line, as if interlaced.
121  *
122  * @code{.unparsed}
123  * LLLLLLLL
124  * RRRRRRRR
125  * LLLLLLLL
126  * ...
127  * @endcode
128  */
130 
131  /**
132  * Views are packed per column.
133  *
134  * @code{.unparsed}
135  * LRLRLRLR
136  * LRLRLRLR
137  * LRLRLRLR
138  * ...
139  * @endcode
140  */
142 };
143 
144 
145 /**
146  * Inverted views, Right/Bottom represents the left view.
147  */
148 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
149 
150 /**
151  * Stereo 3D type: this structure describes how two videos are packed
152  * within a single video surface, with additional information as needed.
153  *
154  * @note The struct must be allocated with av_stereo3d_alloc() and
155  * its size is not a part of the public ABI.
156  */
157 typedef struct AVStereo3D {
158  /**
159  * How views are packed within the video.
160  */
162 
163  /**
164  * Additional information about the frame packing.
165  */
166  int flags;
167 } AVStereo3D;
168 
169 /**
170  * Allocate an AVStereo3D structure and set its fields to default values.
171  * The resulting struct can be freed using av_freep().
172  *
173  * @return An AVStereo3D filled with default values or NULL on failure.
174  */
176 
177 /**
178  * Allocate a complete AVFrameSideData and add it to the frame.
179  *
180  * @param frame The frame which side data is added to.
181  *
182  * @return The AVStereo3D structure to be filled by caller.
183  */
185 
186 /**
187  * Provide a human-readable name of a given stereo3d type.
188  *
189  * @param type The input stereo3d type value.
190  *
191  * @return The name of the stereo3d value, or "unknown".
192  */
193 const char *av_stereo3d_type_name(unsigned int type);
194 
195 /**
196  * Get the AVStereo3DType form a human-readable name.
197  *
198  * @param name The input string.
199  *
200  * @return The AVStereo3DType value, or -1 if not found.
201  */
202 int av_stereo3d_from_name(const char *name);
203 
204 /**
205  * @}
206  * @}
207  */
208 
209 #endif /* AVUTIL_STEREO3D_H */
This structure describes decoded (raw) audio or video data.
Definition: frame.h:201
Views are next to each other, but when upscaling apply a checkerboard pattern.
Definition: stereo3d.h:117
Views are next to each other.
Definition: stereo3d.h:67
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Definition: stereo3d.c:28
Stereo 3D type: this structure describes how two videos are packed within a single video surface...
Definition: stereo3d.h:157
static AVFrame * frame
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Definition: stereo3d.c:57
Video is not stereoscopic (and metadata has to be there).
Definition: stereo3d.h:55
int flags
Additional information about the frame packing.
Definition: stereo3d.h:166
Views are packed per line, as if interlaced.
Definition: stereo3d.h:129
reference-counted frame API
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Definition: stereo3d.c:33
Views are alternated temporally.
Definition: stereo3d.h:92
AVStereo3DType
List of possible 3D Types.
Definition: stereo3d.h:51
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
Definition: stereo3d.c:65
enum AVStereo3DType type
How views are packed within the video.
Definition: stereo3d.h:161
Views are packed in a checkerboard-like structure per pixel.
Definition: stereo3d.h:104
Views are on top of each other.
Definition: stereo3d.h:79
GLint GLenum type
Definition: opengl_enc.c:105
Views are packed per column.
Definition: stereo3d.h:141
const char * name
Definition: opengl_enc.c:103