26 #ifndef AVUTIL_STEREO3D_H
27 #define AVUTIL_STEREO3D_H
148 #define AV_STEREO3D_FLAG_INVERT (1 << 0)
This structure describes decoded (raw) audio or video data.
Views are next to each other, but when upscaling apply a checkerboard pattern.
Views are next to each other.
AVStereo3D * av_stereo3d_alloc(void)
Allocate an AVStereo3D structure and set its fields to default values.
Stereo 3D type: this structure describes how two videos are packed within a single video surface...
const char * av_stereo3d_type_name(unsigned int type)
Provide a human-readable name of a given stereo3d type.
Video is not stereoscopic (and metadata has to be there).
int flags
Additional information about the frame packing.
Views are packed per line, as if interlaced.
reference-counted frame API
AVStereo3D * av_stereo3d_create_side_data(AVFrame *frame)
Allocate a complete AVFrameSideData and add it to the frame.
Views are alternated temporally.
AVStereo3DType
List of possible 3D Types.
int av_stereo3d_from_name(const char *name)
Get the AVStereo3DType form a human-readable name.
enum AVStereo3DType type
How views are packed within the video.
Views are packed in a checkerboard-like structure per pixel.
Views are on top of each other.
Views are packed per column.