26 #ifndef AVUTIL_SPHERICAL_H 
   27 #define AVUTIL_SPHERICAL_H 
  207                               size_t *left, 
size_t *top,
 
  208                               size_t *right, 
size_t *bottom);
 
int32_t pitch
Rotation around the right vector [-90, 90]. 
 
AVSphericalMapping * av_spherical_alloc(size_t *size)
Allocate a AVSphericalVideo structure and initialize its fields to default values. 
 
Video represents a portion of a sphere mapped on a flat surface using equirectangular projection...
 
Video represents a sphere mapped on a flat surface using equirectangular projection. 
 
void av_spherical_tile_bounds(const AVSphericalMapping *map, size_t width, size_t height, size_t *left, size_t *top, size_t *right, size_t *bottom)
Convert the bounding fields from an AVSphericalVideo from 0.32 fixed point to pixels. 
 
uint32_t bound_bottom
Distance from the bottom edge. 
 
Video frame is split into 6 faces of a cube, and arranged on a 3x2 layout. 
 
uint32_t bound_right
Distance from the right edge. 
 
int av_spherical_from_name(const char *name)
Get the AVSphericalProjection form a human-readable name. 
 
int32_t yaw
Rotation around the up vector [-180, 180]. 
 
uint32_t padding
Number of pixels to pad from the edge of each cube face. 
 
AVSphericalProjection
Projection of the video surface(s) on a sphere. 
 
int32_t roll
Rotation around the forward vector [-180, 180]. 
 
const VDPAUPixFmtMap * map
 
This structure describes how to handle spherical videos, outlining information about projection...
 
uint32_t bound_top
Distance from the top edge. 
 
enum AVSphericalProjection projection
Projection type. 
 
uint32_t bound_left
Distance from the left edge. 
 
const char * av_spherical_projection_name(enum AVSphericalProjection projection)
Provide a human-readable name of a given AVSphericalProjection.