35 #define VLC_BUFFER_SIZE 28150
37 #define MAX_TABLE_DEPTH(table_bits, max_bits) \
38 ((max_bits + table_bits - 1) / table_bits)
44 #define DC_VLC_MTD MAX_TABLE_DEPTH(DC_VLC_BITS, MAX_DC_VLC_BITS)
45 #define AC_VLC_MTD MAX_TABLE_DEPTH(AC_VLC_BITS, MAX_AC_VLC_BITS)
46 #define OR_VLC_MTD MAX_TABLE_DEPTH(OR_VLC_BITS, MAX_OR_VLC_BITS)
70 for (
int i = 0;
i < 2;
i++)
71 for (
int j = 0; j < 2; j++)
72 for (
int k = 0; k < 8; k++)
77 for (
int i = 0;
i < 2;
i++)
78 for (
int j = 0; j < 8; j++)
83 for (
i = 0;
i < 2;
i++)
86 for (
i = 0;
i < 4;
i++)
95 memset(
w->j_dc_vlc_table, 0,
sizeof(
w->j_dc_vlc_table));
96 memset(
w->j_ac_vlc_table, 0,
sizeof(
w->j_ac_vlc_table));
97 w->j_orient_vlc_table =
NULL;
106 if (
w->j_ac_vlc_table[
mode])
117 if (!
w->j_orient_vlc_table) {
118 int table_index =
get_bits(
w->gb, 1 + (
w->quant < 13));
125 #define extra_bits(eb) (eb) // 3 bits
126 #define extra_run (0xFF << 8) // 1 bit
127 #define extra_level (0x00 << 8) // 1 bit
128 #define run_offset(r) ((r) << 16) // 6 bits
129 #define level_offset(l) ((l) << 24) // 5 bits
173 int *
const run,
int *
const level,
int *
const final)
202 l = (0xE50000 >> (
i & 0x1E)) & 3;
206 t = 0x01030F >> (l << 3);
222 *
run = (sm & 0xff) + (e &
mask);
224 *
final =
i > (58 - 46);
226 static const uint8_t crazy_mix_runlevel[32] = {
227 0x22, 0x32, 0x33, 0x53, 0x23, 0x42, 0x43, 0x63,
228 0x24, 0x52, 0x34, 0x73, 0x25, 0x62, 0x44, 0x83,
229 0x26, 0x72, 0x35, 0x54, 0x27, 0x82, 0x45, 0x64,
230 0x28, 0x92, 0x36, 0x74, 0x29, 0xa2, 0x46, 0x84,
235 *
run = crazy_mix_runlevel[e] >> 4;
236 *
level = crazy_mix_runlevel[e] & 0x0F;
249 0, 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
253 int *
const level,
int *
const final)
258 if (!
w->j_dc_vlc_table[
mode]) {
294 w->dsp.setup_spatial_compensation(
w->dest[
chroma],
w->scratchpad,
295 w->frame->linesize[
chroma > 0],
298 w->orient =
w->chroma_orient;
299 quant =
w->quant_dc_chroma;
313 w->predicted_dc = sum * 6899 >> 17;
320 if (range < 2 * w->
quant) {
321 if ((
w->edges & 3) == 0) {
331 static const uint8_t prediction_table[3][12] = {
332 { 0, 8, 4, 10, 11, 2, 6, 9, 1, 3, 5, 7 },
333 { 4, 0, 8, 11, 10, 3, 5, 2, 6, 9, 1, 7 },
334 { 8, 0, 4, 10, 11, 1, 7, 2, 6, 9, 3, 5 },
337 if (
w->raw_orient < 0)
341 w->orient=prediction_table[
w->orient][
w->raw_orient];
349 w->prediction_table[
w->mb_x * 2 + (
w->mb_y & 1)] = (est_run << 2) + 1 * (orient == 4) + 2 * (orient == 8);
358 w->edges = 1 * !(
w->mb_x >> 1);
359 w->edges |= 2 * !(
w->mb_y >> 1);
360 w->edges |= 4 * (
w->mb_x >= (2 *
w->mb_width - 1));
365 w->chroma_orient = 4 << ((0xCC >>
w->edges) & 1);
369 w->chroma_orient = (
w->prediction_table[2 *
w->mb_x - 2] & 0x03) << 2;
376 w->edges = 1 * !
w->mb_x;
377 w->edges |= 2 * !
w->mb_y;
378 w->edges |= 4 * (
w->mb_x >= (2 *
w->mb_width - 1));
380 switch (
w->edges & 3) {
385 w->est_run =
w->prediction_table[!(
w->mb_y & 1)] >> 2;
390 w->est_run =
w->prediction_table[2 *
w->mb_x - 2] >> 2;
399 b =
w->prediction_table[2 *
w->mb_x + !(
w->mb_y & 1)];
400 a =
w->prediction_table[2 *
w->mb_x - 2 + (
w->mb_y & 1)];
401 c =
w->prediction_table[2 *
w->mb_x - 2 + !(
w->mb_y & 1)];
407 if ((
w->mb_x &
w->mb_y) != 0)
415 i = (0xFFEAF4C4 >> (2 *
b + 8 *
a)) & 3;
419 w->orient = (0xFFEAD8 >> (2 *
c + 8 * (
w->quant > 12))) & 3;
445 #define B(x,y) w->block[0][w->idct_permutation[(x) + (y) * 8]]
446 #define T(x) ((x) * dc_level + 0x8000) >> 16;
489 w->block_last_index[0] =
FFMAX(
w->block_last_index[0], 7 * 8);
497 w->block_last_index[0] =
FFMAX(
w->block_last_index[0], 7 * 8);
505 w->block_last_index[0] =
FFMAX(
w->block_last_index[0], 7);
513 const ptrdiff_t linesize)
516 for (k = 0; k < 8; k++) {
523 256, 256, 256, 256, 256, 256, 259, 262,
524 265, 269, 272, 275, 278, 282, 285, 288,
525 292, 295, 299, 303, 306, 310, 314, 317,
526 321, 325, 329, 333, 337, 341, 345, 349,
527 353, 358, 362, 366, 371, 375, 379, 384,
528 389, 393, 398, 403, 408, 413, 417, 422,
529 428, 433, 438, 443, 448, 454, 459, 465,
530 470, 476, 482, 488, 493, 499, 505, 511,
537 int ac_mode, dc_mode, est_run, dc_level;
540 int use_quant_matrix;
544 w->bdsp.clear_block(
w->block[0]);
549 dc_mode = !!
w->est_run;
556 use_quant_matrix =
w->use_quant_matrix;
561 if (
w->raw_orient < 3)
562 use_quant_matrix = 0;
564 if (
w->raw_orient > 4) {
568 if (
w->est_run > 1) {
570 est_run =
w->est_run;
580 scantable =
w->permutated_scantable[(0x928548 >> (2 *
w->orient)) & 3];
602 if (use_quant_matrix)
608 w->block_last_index[0] =
pos;
610 w->block_last_index[0] = 0;
611 if (
w->flat_dc && ((
unsigned) (dc_level + 1)) < 3) {
613 :
w->divide_quant_dc_chroma;
615 :
w->quant_dc_chroma;
619 dc_level += (
w->predicted_dc * divide_quant + (1 << 12)) >> 13;
627 zeros_only = dc_level == 0;
630 w->block[0][0] = dc_level *
w->quant;
632 w->block[0][0] = dc_level *
w->quant_dc_chroma;
635 if ((
unsigned int) (dc_level + 1) >= 3 && (
w->edges & 3) != 3) {
639 direction = (0x6A017C >> (
w->orient * 2)) & 3;
640 if (direction != 3) {
650 w->dsp.spatial_compensation[
w->orient](
w->scratchpad,
664 uint8_t *ptr =
w->dest[
chroma];
665 ptrdiff_t linesize =
w->frame->linesize[!!
chroma];
667 if (!((
w->edges & 2) || (zeros_only && (
w->orient | 4) == 4)))
668 w->dsp.h_loop_filter(ptr, linesize,
w->quant);
670 if (!((
w->edges & 1) || (zeros_only && (
w->orient | 8) == 8)))
671 w->dsp.v_loop_filter(ptr, linesize,
w->quant);
688 w->dest[0] +=
w->mb_y * linesize << 3;
690 w->dest[1] += (
w->mb_y & ~1) * uvlinesize << 2;
691 w->dest[2] += (
w->mb_y & ~1) * uvlinesize << 2;
696 int16_t (*
block)[64],
697 int block_last_index[12],
698 int mb_width,
int mb_height)
703 w->mb_width = mb_width;
704 w->mb_height = mb_height;
706 w->block_last_index = block_last_index;
710 if (!
w->prediction_table)
719 w->idct_permutation);
721 w->idct_permutation);
723 w->idct_permutation);
740 int dquant,
int quant_offset,
741 int loopfilter,
int lowdelay)
747 w->quant = dquant >> 1;
748 w->qsum = quant_offset;
750 w->loopfilter = loopfilter;
756 w->divide_quant_dc_luma = ((1 << 16) + (
w->quant >> 1)) /
w->quant;
758 w->quant_dc_chroma =
w->quant;
759 w->divide_quant_dc_chroma =
w->divide_quant_dc_luma;
761 w->quant_dc_chroma =
w->quant + ((
w->quant + 3) >> 3);
762 w->divide_quant_dc_chroma = ((1 << 16) + (
w->quant_dc_chroma >> 1)) /
w->quant_dc_chroma;
766 for (
w->mb_y = 0;
w->mb_y <
w->mb_height * 2;
w->mb_y++) {
768 mb_xy = (
w->mb_y >> 1) * (
w->mb_width + 1);
771 for (
w->mb_x = 0;
w->mb_x <
w->mb_width * 2;
w->mb_x++) {
778 if (
w->mb_x &
w->mb_y & 1) {
801 (
w->mb_y - 1) * 8, 16,