#include <stdint.h>
Go to the source code of this file.
#define H264_IDCT |
( |
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depth | ) |
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Value:void ff_h264_luma_dc_dequant_idct_ ## depth ## _c(int16_t *
output, int16_t *
input,
int qmul);
\ void ff_h264_chroma422_dc_dequant_idct_ ## depth ## _c(int16_t *
block,
int qmul);
\ void ff_h264_chroma_dc_dequant_idct_ ## depth ## _c(int16_t *
block,
int qmul);
The exact code depends on how similar the blocks are and how related they are to the block
filter_frame For filters that do not use the this method is called when a frame is pushed to the filter s input It can be called at any time except in a reentrant way If the input frame is enough to produce output
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
and forward the test the status of outputs and forward it to the corresponding return FFERROR_NOT_READY If the filters stores internally one or a few frame for some input
GLint GLenum GLboolean GLsizei stride
Definition at line 24 of file h264idct.h.