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Data Fields
NV_ENC_INPUT_RESOURCE_OPENGL_TEX Struct Reference

#include <nvEncodeAPI.h>

Data Fields

uint32_t texture
 [in]: The name of the texture to be used. More...
 
uint32_t target
 [in]: Accepted values are GL_TEXTURE_RECTANGLE and GL_TEXTURE_2D. More...
 

Detailed Description

Definition at line 1727 of file nvEncodeAPI.h.

Field Documentation

uint32_t NV_ENC_INPUT_RESOURCE_OPENGL_TEX::texture

[in]: The name of the texture to be used.

Definition at line 1729 of file nvEncodeAPI.h.

uint32_t NV_ENC_INPUT_RESOURCE_OPENGL_TEX::target

[in]: Accepted values are GL_TEXTURE_RECTANGLE and GL_TEXTURE_2D.

Definition at line 1730 of file nvEncodeAPI.h.


The documentation for this struct was generated from the following file: