FFmpeg
Data Fields
SwsLut3D Struct Reference

#include <lut3d.h>

Data Fields

SwsColorMap map
 
bool dynamic
 
v3u16_t input [INPUT_LUT_SIZE][INPUT_LUT_SIZE][INPUT_LUT_SIZE]
 
v3u16_t output [OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_PT][OUTPUT_LUT_SIZE_I]
 
v2u16_t tone_map [TONE_LUT_SIZE]
 

Detailed Description

Definition at line 50 of file lut3d.h.

Field Documentation

◆ map

SwsColorMap SwsLut3D::map

Definition at line 51 of file lut3d.h.

Referenced by sws_lut3d_generate(), and sws_lut3d_update().

◆ dynamic

bool SwsLut3D::dynamic

Definition at line 52 of file lut3d.h.

Referenced by sws_lut3d_alloc(), sws_lut3d_apply(), sws_lut3d_generate(), and sws_lut3d_update().

◆ input

Definition at line 55 of file lut3d.h.

Referenced by sws_lut3d_generate(), and tetrahedral().

◆ output

Definition at line 56 of file lut3d.h.

Referenced by lookup_output(), and sws_lut3d_generate().

◆ tone_map

v2u16_t SwsLut3D::tone_map[TONE_LUT_SIZE]

Definition at line 59 of file lut3d.h.

Referenced by apply_tone_map(), and sws_lut3d_update().


The documentation for this struct was generated from the following file: