#include "bytestream.h"
#include "internal.h"
Go to the source code of this file.
|
enum | PsdCompr { PSD_RAW,
PSD_RLE,
PSD_ZIP_WITHOUT_P,
PSD_ZIP_WITH_P
} |
|
enum | PsdColorMode {
PSD_BITMAP,
PSD_GRAYSCALE,
PSD_INDEXED,
PSD_RGB,
PSD_CMYK,
PSD_MULTICHANNEL,
PSD_DUOTONE,
PSD_LAB
} |
|
Enumerator |
---|
PSD_RAW |
|
PSD_RLE |
|
PSD_ZIP_WITHOUT_P |
|
PSD_ZIP_WITH_P |
|
Definition at line 25 of file psd.c.
Enumerator |
---|
PSD_BITMAP |
|
PSD_GRAYSCALE |
|
PSD_INDEXED |
|
PSD_RGB |
|
PSD_CMYK |
|
PSD_MULTICHANNEL |
|
PSD_DUOTONE |
|
PSD_LAB |
|
Definition at line 32 of file psd.c.
Initial value:= {
.name = "psd",
}
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification. ...
#define AV_CODEC_CAP_FRAME_THREADS
Codec supports frame-level multithreading.
static int decode_frame(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
static int decode(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *pkt)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() for allocating buffers and supports custom allocators.
Definition at line 464 of file psd.c.