Go to the documentation of this file.
40 int nb_tiles = bytestream2_get_le16(gb);
42 int pixels_overwritten = 0;
44 if ((avctx->
width / 4 + 1) * (avctx->
height / 4 + 1) < nb_tiles)
47 for (
int i = 0;
i < nb_tiles;
i++) {
48 int y = bytestream2_get_byte(gb);
49 int x = bytestream2_get_byte(gb);
50 uint16_t
mask = bytestream2_get_le16(gb);
51 int start_y = y * 4, start_x = x * 4;
52 int end_y = start_y + 4, end_x = start_x + 4;
54 for (
int j = start_y; j < end_y; j++) {
55 for (
int k = start_x; k < end_x; k++) {
62 pixels_overwritten ++;
68 return pixels_overwritten;
76 const int step_h = tile_height / 4;
77 const int step_w = tile_width / 4;
78 int nb_tiles = bytestream2_get_le16(gb);
80 int pixels_overwritten = 0;
82 if ((avctx->
width / tile_width + 1) * (avctx->
height / tile_height + 1) < nb_tiles)
85 for (
int i = 0;
i < nb_tiles;
i++) {
86 int y = bytestream2_get_byte(gb);
87 int x = bytestream2_get_byte(gb);
88 uint16_t
mask = bytestream2_get_le16(gb);
89 int start_y = y * tile_height, start_x = x * tile_width;
90 int end_y = start_y + tile_height, end_x = start_x + tile_width;
92 if (start_x >= avctx->
width || start_y >= avctx->
height)
95 for (
int j = start_y; j < end_y; j += step_h) {
96 for (
int k = start_x; k < end_x; k += step_w) {
98 for (
int m = 0; m < step_h; m++) {
99 for (
int n = 0; n < step_w; n++) {
100 if (j + m >= avctx->
height || k + n >= avctx->
width)
111 return pixels_overwritten;
118 int ret, nb_segments;
121 if (avpkt->
size < 10)
126 nb_segments = bytestream2_get_le16(&
s->gb);
127 if (nb_segments == 0)
136 if (
s->prev_frame->data[0]) {
142 for (
int i = 0;
i < nb_segments;
i++) {
149 fill = bytestream2_get_byte(&
s->gb) << 16;
151 fill |= bytestream2_get_byte(&
s->gb) << 8;
153 fill |= bytestream2_get_byte(&
s->gb) << 0;
155 resolution_flag = bytestream2_get_byte(&
s->gb);
157 if (resolution_flag & 0x10)
159 if (resolution_flag & 0x08)
161 if (resolution_flag & 0x04)
163 if (resolution_flag & 0x02)
165 if (resolution_flag & 0x01)
173 if (prev_pixels <= 0)
static int fill_tileX(AVCodecContext *avctx, int tile_width, int tile_height, int color, AVFrame *frame)
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
const FFCodec ff_arbc_decoder
static av_cold int decode_init(AVCodecContext *avctx)
static av_cold int decode_close(AVCodecContext *avctx)
static av_always_inline void bytestream2_skip(GetByteContext *g, unsigned int size)
AVCodec p
The public AVCodec.
AVFrame * av_frame_alloc(void)
Allocate an AVFrame and set its fields to default values.
#define AV_FRAME_FLAG_KEY
A flag to mark frames that are keyframes.
#define FF_CODEC_DECODE_CB(func)
#define AV_GET_BUFFER_FLAG_REF
The decoder will keep a reference to the frame and may reuse it later.
static int decode_frame(AVCodecContext *avctx, AVFrame *frame, int *got_frame, AVPacket *avpkt)
#define CODEC_LONG_NAME(str)
@ AV_PICTURE_TYPE_I
Intra.
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
int(* init)(AVBSFContext *ctx)
@ AV_PIX_FMT_RGB24
packed RGB 8:8:8, 24bpp, RGBRGB...
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
int av_frame_copy(AVFrame *dst, const AVFrame *src)
Copy the frame data from src to dst.
#define i(width, name, range_min, range_max)
void av_frame_unref(AVFrame *frame)
Unreference all the buffers referenced by frame and reset the frame fields.
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
int av_frame_replace(AVFrame *dst, const AVFrame *src)
Ensure the destination frame refers to the same data described by the source frame,...
main external API structure.
@ AV_PICTURE_TYPE_P
Predicted.
static int fill_tile4(AVCodecContext *avctx, int color, AVFrame *frame)
This structure stores compressed data.
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
static void decode_flush(AVCodecContext *avctx)