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30 #include <dxgidebug.h>
45 #define MAX_ARRAY_SIZE 64 // Driver specification limits ArraySize to 64 for decoder-bound resources
60 HANDLE d3dlib, dxgilib;
62 d3dlib = dlopen(
"d3d11.dll", 0);
63 dxgilib = dlopen(
"dxgi.dll", 0);
64 if (!d3dlib || !dxgilib)
67 mD3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE) GetProcAddress(d3dlib,
"D3D11CreateDevice");
121 WaitForSingleObjectEx(
ctx, INFINITE, FALSE);
135 ID3D11Texture2D_Release(frames_hwctx->
texture);
138 if (
s->staging_texture)
139 ID3D11Texture2D_Release(
s->staging_texture);
140 s->staging_texture =
NULL;
146 const void *hwconfig,
150 int nb_sw_formats = 0;
160 UINT format_support = 0;
162 if (SUCCEEDED(hr) && (format_support & D3D11_FORMAT_SUPPORT_TEXTURE2D))
179 ID3D11Texture2D_Release((ID3D11Texture2D *)opaque);
190 ID3D11Texture2D_Release(tex);
194 if (
s->nb_surfaces <=
s->nb_surfaces_used) {
196 s->nb_surfaces_used + 1,
199 ID3D11Texture2D_Release(tex);
203 s->nb_surfaces =
s->nb_surfaces_used + 1;
208 s->nb_surfaces_used++;
215 ID3D11Texture2D_Release(tex);
229 ID3D11Texture2D *tex;
230 D3D11_TEXTURE2D_DESC texDesc = {
232 .Height =
ctx->height,
235 .SampleDesc = { .Count = 1 },
237 .Usage = D3D11_USAGE_DEFAULT,
242 hr = ID3D11Device_CreateTexture2D(device_hwctx->
device, &texDesc,
NULL, &tex);
256 D3D11_TEXTURE2D_DESC texDesc;
261 ID3D11Texture2D_GetDesc(hwctx->
texture, &texDesc);
263 if (
s->nb_surfaces_used >= texDesc.ArraySize) {
268 ID3D11Texture2D_AddRef(hwctx->
texture);
280 D3D11_TEXTURE2D_DESC texDesc;
299 texDesc = (D3D11_TEXTURE2D_DESC){
301 .Height =
ctx->height,
304 .SampleDesc = { .Count = 1 },
305 .ArraySize =
ctx->initial_pool_size,
306 .Usage = D3D11_USAGE_DEFAULT,
312 D3D11_TEXTURE2D_DESC texDesc2;
313 ID3D11Texture2D_GetDesc(hwctx->
texture, &texDesc2);
315 if (texDesc.Width != texDesc2.Width ||
316 texDesc.Height != texDesc2.Height ||
317 texDesc.Format != texDesc2.Format) {
322 ctx->initial_pool_size = texDesc2.ArraySize;
325 }
else if (texDesc.ArraySize > 0) {
326 hr = ID3D11Device_CreateTexture2D(device_hwctx->
device, &texDesc,
NULL, &hwctx->
texture);
336 s->nb_surfaces =
ctx->initial_pool_size;
357 frame->data[0] = (uint8_t *)
desc->texture;
377 fmts[0] =
ctx->sw_format;
381 if (
s->format == DXGI_FORMAT_420_OPAQUE)
394 D3D11_TEXTURE2D_DESC texDesc = {
396 .Height =
ctx->height,
399 .SampleDesc = { .Count = 1 },
401 .Usage = D3D11_USAGE_STAGING,
402 .CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE,
405 hr = ID3D11Device_CreateTexture2D(device_hwctx->
device, &texDesc,
NULL, &
s->staging_texture);
416 D3D11_TEXTURE2D_DESC *
desc,
417 D3D11_MAPPED_SUBRESOURCE *
map)
421 for (
i = 0;
i < 4;
i++)
422 linesize[
i] =
map->RowPitch;
425 (uint8_t*)
map->pData, linesize);
437 ID3D11Resource *texture = (ID3D11Resource *)(ID3D11Texture2D *)
frame->data[0];
439 ID3D11Resource *staging;
442 uint8_t *map_data[4];
444 D3D11_TEXTURE2D_DESC
desc;
445 D3D11_MAPPED_SUBRESOURCE
map;
449 if (
frame->hw_frames_ctx->data != (uint8_t *)
ctx || other->
format !=
ctx->sw_format)
454 if (!
s->staging_texture) {
455 ID3D11Texture2D_GetDesc((ID3D11Texture2D *)texture, &
desc);
461 staging = (ID3D11Resource *)
s->staging_texture;
463 ID3D11Texture2D_GetDesc(
s->staging_texture, &
desc);
466 ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->
device_context,
471 staging, 0, D3D11_MAP_READ, 0, &
map);
478 ctx->sw_format,
w,
h);
480 ID3D11DeviceContext_Unmap(device_hwctx->
device_context, staging, 0);
483 staging, 0, D3D11_MAP_WRITE, 0, &
map);
490 ctx->sw_format,
w,
h);
492 ID3D11DeviceContext_Unmap(device_hwctx->
device_context, staging, 0);
494 ID3D11DeviceContext_CopySubresourceRegion(device_hwctx->
device_context,
495 texture,
index, 0, 0, 0,
513 if (!device_hwctx->
lock) {
515 if (device_hwctx->
lock_ctx == INVALID_HANDLE_VALUE) {
530 hr = ID3D11DeviceContext_QueryInterface(device_hwctx->
device, &IID_ID3D11VideoDevice,
537 hr = ID3D11DeviceContext_QueryInterface(device_hwctx->
device_context, &IID_ID3D11VideoContext,
550 if (device_hwctx->
device) {
551 ID3D11Device_Release(device_hwctx->
device);
571 CloseHandle(device_hwctx->
lock_ctx);
572 device_hwctx->
lock_ctx = INVALID_HANDLE_VALUE;
580 IDXGIAdapter *adapter =
NULL;
581 IDXGIFactory2 *factory;
583 long int id = strtol(vendor_id,
NULL, 0);
591 while (IDXGIFactory2_EnumAdapters(factory, adapter_id++, &adapter) != DXGI_ERROR_NOT_FOUND) {
593 DXGI_ADAPTER_DESC adapter_desc;
598 IDXGIAdapter_Release(adapter);
602 hr = IDXGIAdapter2_GetDesc(adapter, &adapter_desc);
603 ID3D11Device_Release(device);
604 IDXGIAdapter_Release(adapter);
608 }
else if (adapter_desc.VendorId ==
id) {
609 IDXGIFactory2_Release(factory);
610 return adapter_id - 1;
614 IDXGIFactory2_Release(factory);
624 IDXGIAdapter *pAdapter =
NULL;
625 ID3D10Multithread *pMultithread;
626 UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
632 creationFlags |= D3D11_CREATE_DEVICE_DEBUG;
644 adapter = atoi(device);
651 "vendor id %s\n", e->
value);
658 IDXGIFactory2 *pDXGIFactory;
663 if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
665 IDXGIFactory2_Release(pDXGIFactory);
670 DXGI_ADAPTER_DESC
desc;
671 hr = IDXGIAdapter2_GetDesc(pAdapter, &
desc);
678 hr =
mD3D11CreateDevice(pAdapter, pAdapter ? D3D_DRIVER_TYPE_UNKNOWN : D3D_DRIVER_TYPE_HARDWARE,
NULL, creationFlags,
NULL, 0,
681 IDXGIAdapter_Release(pAdapter);
687 hr = ID3D11Device_QueryInterface(device_hwctx->
device, &IID_ID3D10Multithread, (
void **)&pMultithread);
689 ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
690 ID3D10Multithread_Release(pMultithread);
693 #if !HAVE_UWP && HAVE_DXGIDEBUG_H
695 HANDLE dxgidebug_dll = LoadLibrary(
"dxgidebug.dll");
697 HRESULT (WINAPI * pf_DXGIGetDebugInterface)(
const GUID *riid,
void **ppDebug)
698 = (
void *)GetProcAddress(dxgidebug_dll,
"DXGIGetDebugInterface");
699 if (pf_DXGIGetDebugInterface) {
700 IDXGIDebug *dxgi_debug =
NULL;
701 hr = pf_DXGIGetDebugInterface(&IID_IDXGIDebug, (
void**)&dxgi_debug);
702 if (SUCCEEDED(hr) && dxgi_debug) {
703 IDXGIDebug_ReportLiveObjects(dxgi_debug, DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_ALL);
718 device_hwctx->
BindFlags |= D3D11_BIND_SHADER_RESOURCE;
721 device_hwctx->
BindFlags |= D3D11_BIND_UNORDERED_ACCESS;
724 device_hwctx->
BindFlags |= D3D11_BIND_RENDER_TARGET;
727 device_hwctx->
MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
static AVBufferRef * d3d11va_alloc_single(AVHWFramesContext *ctx)
void * hwctx
The format-specific data, allocated and freed by libavutil along with this context.
AVBufferPool * pool_internal
#define AV_LOG_WARNING
Something somehow does not look correct.
AVPixelFormat
Pixel format.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
@ DXGI_FORMAT_B8G8R8A8_UNORM
static int d3d11va_transfer_get_formats(AVHWFramesContext *ctx, enum AVHWFrameTransferDirection dir, enum AVPixelFormat **formats)
This structure describes decoded (raw) audio or video data.
UINT MiscFlags
D3D11_TEXTURE2D_DESC.MiscFlags used for texture creation.
static int d3d11va_transfer_data(AVHWFramesContext *ctx, AVFrame *dst, const AVFrame *src)
#define AV_LOG_VERBOSE
Detailed information.
@ AV_PIX_FMT_BGRA
packed BGRA 8:8:8:8, 32bpp, BGRABGRA...
enum AVPixelFormat * valid_hw_formats
A list of possible values for format in the hw_frames_ctx, terminated by AV_PIX_FMT_NONE.
#define AVERROR_UNKNOWN
Unknown error, typically from an external library.
static void fill_texture_ptrs(uint8_t *data[4], int linesize[4], AVHWFramesContext *ctx, D3D11_TEXTURE2D_DESC *desc, D3D11_MAPPED_SUBRESOURCE *map)
HRESULT(WINAPI * PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory)
This struct describes the constraints on hardware frames attached to a given device with a hardware-s...
UINT BindFlags
D3D11_TEXTURE2D_DESC.BindFlags used for texture creation.
const HWContextType ff_hwcontext_type_d3d11va
static int d3d11va_get_buffer(AVHWFramesContext *ctx, AVFrame *frame)
ID3D11Texture2D * texture
The texture in which the frame is located.
static int d3d11va_create_staging_texture(AVHWFramesContext *ctx, DXGI_FORMAT format)
@ AV_HWDEVICE_TYPE_D3D11VA
AVBufferPool * av_buffer_pool_init2(size_t size, void *opaque, AVBufferRef *(*alloc)(void *opaque, size_t size), void(*pool_free)(void *opaque))
Allocate and initialize a buffer pool with a more complex allocator.
static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
static void d3d11va_default_unlock(void *ctx)
int av_image_fill_pointers(uint8_t *data[4], enum AVPixelFormat pix_fmt, int height, uint8_t *ptr, const int linesizes[4])
Fill plane data pointers for an image with pixel format pix_fmt and height height.
static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx, const void *hwconfig, AVHWFramesConstraints *constraints)
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
static FFHWFramesContext * ffhwframesctx(AVHWFramesContext *ctx)
static int ff_thread_once(char *control, void(*routine)(void))
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_ARRAY_ELEMS(a)
static av_cold void load_functions(void)
enum AVPixelFormat * valid_sw_formats
A list of possible values for sw_format in the hw_frames_ctx, terminated by AV_PIX_FMT_NONE.
AVDictionaryEntry * av_dict_get(const AVDictionary *m, const char *key, const AVDictionaryEntry *prev, int flags)
Get a dictionary entry with matching key.
AVBufferRef * av_buffer_pool_get(AVBufferPool *pool)
Allocate a new AVBuffer, reusing an old buffer from the pool when available.
ID3D11VideoContext * video_context
If unset, this will be set from the device_context field on init.
ID3D11Device * device
Device used for texture creation and access.
static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device, AVDictionary *opts, int flags)
static AVOnce functions_loaded
#define AV_LOG_DEBUG
Stuff which is only useful for libav* developers.
static AVFormatContext * ctx
@ AV_PIX_FMT_YUV420P
planar YUV 4:2:0, 12bpp, (1 Cr & Cb sample per 2x2 Y samples)
#define av_realloc_f(p, o, n)
static AVDictionary * opts
AVD3D11FrameDescriptor * texture_infos
In case if texture structure member above is not NULL contains the same texture pointer for all eleme...
New swscale design to change SwsGraph is what coordinates multiple passes These can include cascaded scaling error diffusion and so on Or we could have separate passes for the vertical and horizontal scaling In between each SwsPass lies a fully allocated image buffer Graph passes may have different levels of e g we can have a single threaded error diffusion pass following a multi threaded scaling pass SwsGraph is internally recreated whenever the image format
static void d3d11va_default_lock(void *ctx)
ID3D11VideoDevice * video_device
If unset, this will be set from the device field on init.
@ AV_PIX_FMT_YUYV422
packed YUV 4:2:2, 16bpp, Y0 Cb Y1 Cr
static AVBufferRef * wrap_texture_buf(AVHWFramesContext *ctx, ID3D11Texture2D *tex, int index)
void(* unlock)(void *lock_ctx)
This struct is allocated as AVHWFramesContext.hwctx.
AVBufferRef * av_buffer_create(uint8_t *data, size_t size, void(*free)(void *opaque, uint8_t *data), void *opaque, int flags)
Create an AVBuffer from an existing array.
static int d3d11va_device_find_adapter_by_vendor_id(AVHWDeviceContext *ctx, uint32_t flags, const char *vendor_id)
#define AV_PIX_FMT_X2BGR10
uint8_t ptrdiff_t const uint8_t ptrdiff_t int intptr_t intptr_t int int16_t * dst
#define i(width, name, range_min, range_max)
UINT BindFlags
D3D11_TEXTURE2D_DESC.BindFlags to be applied to D3D11 resources allocated for frames using this devic...
static int d3d11va_frames_init(AVHWFramesContext *ctx)
static PFN_CREATE_DXGI_FACTORY mCreateDXGIFactory
int format
format of the frame, -1 if unknown or unset Values correspond to enum AVPixelFormat for video frames,...
static void free_texture(void *opaque, uint8_t *data)
UINT MiscFlags
D3D11_TEXTURE2D_DESC.MiscFlags to be applied to D3D11 resources allocated for frames using this devic...
ID3D11Texture2D * texture
The canonical texture used for pool allocation.
@ AV_PIX_FMT_D3D11
Hardware surfaces for Direct3D11.
#define AV_LOG_INFO
Standard information.
@ DXGI_FORMAT_R16G16B16A16_FLOAT
#define av_malloc_array(a, b)
This struct is allocated as AVHWDeviceContext.hwctx.
intptr_t index
The index into the array texture element representing the frame, or 0 if the texture is not an array ...
void(* lock)(void *lock_ctx)
Callbacks for locking.
AVHWFrameTransferDirection
This struct describes a set or pool of "hardware" frames (i.e.
@ AV_PIX_FMT_NV12
planar YUV 4:2:0, 12bpp, 1 plane for Y and 1 plane for the UV components, which are interleaved (firs...
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
static PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice
static AVBufferRef * d3d11va_pool_alloc(void *opaque, size_t size)
enum AVPixelFormat pix_fmt
static void av_image_copy2(uint8_t *const dst_data[4], const int dst_linesizes[4], uint8_t *const src_data[4], const int src_linesizes[4], enum AVPixelFormat pix_fmt, int width, int height)
Wrapper around av_image_copy() to workaround the limitation that the conversion from uint8_t * const ...
static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
ID3D11Texture2D * staging_texture
static const struct @537 supported_formats[]
A reference to a data buffer.
static int d3d11va_device_init(AVHWDeviceContext *hwdev)
AVD3D11VAFramesContext p
The public AVD3D11VAFramesContext.
const VDPAUPixFmtMap * map
#define AV_PIX_FMT_RGBAF16
D3D11 frame descriptor for pool allocation.
ID3D11DeviceContext * device_context
If unset, this will be set from the device field on init.
@ AV_PIX_FMT_VUYX
packed VUYX 4:4:4:4, 32bpp, Variant of VUYA where alpha channel is left undefined
const char * av_get_pix_fmt_name(enum AVPixelFormat pix_fmt)
Return the short name for a pixel format, NULL in case pix_fmt is unknown.